Thoughtbrewing...
Thoughtbrewing...
Chapter 1.42
A trio of prejudiced human adventurers instigate a brawl at The Wandering Inn due to its diverse, non-human clientele. Erin uses her newly acquired [Loud Voice] Skill and her [Skeleton Warrior] to break up the fight, while Gazi Pathseeker secretly discovers that a stranded girl in the inn is actually a [Princess].
Erin Solstice begins the day having reached [Innkeeper] Level 12, while her undead companion is revealed to possess the [Skeleton Warrior] class. The Wandering Inn soon hosts a diverse crowd of patrons, including Krshia, Pawn, Pisces, a stranded young girl, and the mysterious half-Gazer Gazi Pathseeker.
The peaceful atmosphere shatters when three human adventurers, led by a helmeted adventurer, arrive. Disgusted by the presence of a Gnoll, an Antinium, and an undead skeleton, the prejudiced adventurers become aggressive. Their hostility quickly escalates into an unprovoked attack against the non-human guests, sparking a chaotic brawl inside the taproom.
The skeleton immediately steps in to defend the inn and its patrons. Displaying its new combat capabilities, it fights back against the adventurers and earns enough experience to reach [Skeleton Warrior] Level 2. Amidst the violence, Erin reaches [Innkeeper] Level 13 and acquires the [Loud Voice] Skill. Desperate to regain control of her inn, Erin uses her magically amplified voice to bellow at the combatants, successfully halting the fight.
Throughout the commotion, Gazi Pathseeker calmly observes the situation. Utilizing her magical eye to assess the people in the room, she uncovers a startling secret: the unassuming stranded girl possesses the rare and highly sought-after [Princess] class.
Erin reaches [Innkeeper] Level 12, and her skeleton is revealed to be a Level 1 [Skeleton Warrior].
A trio of human adventurers enters the inn and expresses disgust at the presence of non-human guests.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
aka Erin, the traveller +64
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
aka the skeleton, a pile of bones +18
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
aka Worker, the clicking Worker +14
The adventurers attack the patrons, prompting the skeleton to fight back and reach Level 2 as a [Skeleton Warrior].
Erin gains [Innkeeper] Level 13 and the [Loud Voice] Skill, which she uses to shout down the combatants and end the brawl.
While observing the chaos, Gazi uses her magical eye and discovers that the stranded girl holds the [Princess] class.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
aka Gazi, the female adventurer +10
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
aka acid fly, glowing green flies +7
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
aka City of Liscor, the city +8
A general combat-oriented class.
aka [Warrior], [Warriors] +1
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
aka Krshia, The Gnoll shopkeeper +13
A standard labor class centered on woodworking.
aka [Carpenter], [Carpenters]
A class held by merchants who run stalls or stores.
aka [Shopkeeper], [Shopkeepers]
A system class held by male monarchs.
aka Kings, The King
A royal System class.
aka [Princess]
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
aka the mage, Mister Mage +35
A skill learned by Erin Solstice after a deeply emotional chess match.
aka [Skill – Immortal Moment learned.], [Immortal Moment]
A skill that allows the user to create basic items.
aka [Skill — Basic Crafting], [Basic Crafting]
A species of which Erin Solstice is a member.
aka Humans, smooth skin +4
A skill that grants a minor increase in physical strength.
aka [Skill – Lesser Strength obtained!], [Lesser Strength]
A species of tall, bipedal hyena-like humanoids covered in fur.
aka hyena-people, dog-people +8
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
aka Goblins, little green things +16
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
aka giant insect, Ants +28
A rare hybrid species possessing multiple magical eyes.
aka Gazer, the half-Gazer +1
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
aka crab rock-monster, giant rock crab +20
“Pawn told me about all the problems an outhouse causes. They smell. And they attract flies. But I think I can solve that problem with the world’s greatest cleaning fluid.”
““I don’t like dead things. And I don’t really trust you.””
“We work. We live. We die. All is unchanged among the Workers, Erin Solstice. But we hear of—things. Something happens below.”
“Tell you what—I’ll feed you and your friends for the rest of the week if you build it for me, no charge.”
“…Never mind. How do Antinium, uh, excrete? Do you have anything like a bathroom?”
“Once again, your fascination with such a dangerous substance is alarming at best, Miss Solstice. I trust you at least have a few healing potions prepared for the day when you drop the acid on your person?”
“I do not care. If anything…it may suit me very well. Nor am I of this continent or Terandria. Mine is a different land, and I have known [Necromancers] and their kind. An accomplishment is an accomplishment.”
“Menial labor is about all it’s good for. If I sent it out to try and kill one of those Rock Crabs, it’d get squashed in a heartbeat. You’re a hotshot [Necromancer], aren’t you? Can’t you raise a Level 15 skeleton or something?”
“Chandrar is not entirely desert, but my adopted homeland borders a vast desert, yes. Hence my familiarity with what this young [Necromancer] has done. But even Khelt’s King would call it extraordinary. If he did not behead that one for the deed.”
+147 more quotes →“Look, everyone chill! Calm down! These Goblins are peaceful. Didn’t you read the sign—?”