Spoilershielding...
Spoilershielding...
Chapter 1.57 H
A large expedition of Silver-rank adventurers, led by Yvlon Byres, enters the Ruins of Liscor. The teams form up using their specialized skills to navigate the dungeon, encountering both fresh and ancient undead.
Following Hendric's last-minute decision to back out of the expedition, Yvlon Byres takes overall command of the venture into the Ruins of Liscor. Demonstrating honorable leadership, she promises that the families of any fallen adventurers will receive their rightful share of the loot. Olesm Swifttail also joins the expedition to gain valuable experience for his class.
The combined adventuring teams enter the ruins and quickly fall into their tactical formations. The Horns of Hammerad, led by Calruz, and Kyrial's Vanguard, led by Gregor, take the frontline as the vanguard to handle close-combat and monster slaying. The Silver Spears provide defensive support, while Cervial leads the Flawless Flights to act as scouts and rear guards. Menes and the Circle of Reneë, an all-mage team, provide crucial magical support. They cast spells like Cleansing Wind to purify the stagnant air and Detect Magic to spot hidden arcane traps.
As the expedition descends deeper into the ruins, they encounter hostile zombies. The adventurers observe a disturbing detail: the undead forces are a mix of recently deceased adventurers and ancient Drakes in heavily rusted armor. This unnatural state implies that some form of powerful magical preservation is keeping the ancient corpses intact. Throughout the delve, Ceria Springwalker reflects on her life as a dedicated adventurer, viewing her dangerous profession simply as a means to fund her continued pursuit of magic.
After Hendric backs out, Yvlon Byres assumes leadership of the expedition and promises that the families of fallen adventurers will receive their cut of the loot.
The combined adventuring teams, joined by Olesm Swifttail, enter the Ruins of Liscor and assume their specialized tactical formations.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
aka the Minotaur, Beriad of the House of Minos +16
A newly discovered ancient dungeon near Liscor.
aka ancient dungeon, the Ruins +13
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
aka The Olesm, the Drake +6
The Circle of Reneë uses spells like Cleansing Wind and Detect Magic to clear the air and check for arcane traps.
The Human vice-captain of the Horns of Hammerad.
aka the vice-captain, vice-captain of the Horns of Hammerad +10
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
aka the axe-captain, Captain of the Silver-rank team +1
One of the [Mages] in the Horns of Hammerad.
aka the wispy-haired [Mage], the [Mage] Sostrom +5
An archer and member of the Horns of Hammerad.
A scarred warrior member of the Horns of Hammerad.
aka the armored warrior
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
aka the skeleton, Skele-thing +7
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
aka Erin, the traveller +64
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
aka Pawn of the Antinium, the clicking Worker +5
A high-powered, black metal crossbow wielded by Cervial.
A class focused on running inns, hospitality, and tending to guests and establishments.
aka [Innkeeper], Innkeeper (class) +6
A specialized school of magic taught at Wistram Academy.
aka [Elementalist]
A System class focused on wilderness survival and scouting.
aka [Ranger]
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
aka [Tactician], [Tacticians] +1
A civilian System class focused on livestock management.
aka [Shepherd]
A class of city guards.
aka Guard, [Guards] +10
A general combat-oriented class.
aka [Warrior], [Warriors] +1
A System class focused on stealing and stealth.
aka [Thief], [Thieves] +1
A general class for any individual who practices magic.
aka [Mage], [Mages] +3
A utility spell that purifies the air.
A spell used to create a glowing crystal for illumination.
aka [Light], Light
An investigative spell used to spot arcane traps.
A skill that alerts the user to nearby danger or powerful opponents.
aka [Dangersense], [Skill – Dangersense obtained!]
The local municipal law enforcement tasked with keeping order in cities.
aka The Watch, the guard +27
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
aka Captain Menes, the mage captain +2
A Human whose past racist remarks are remembered by Erin.
aka Archer Captain, the archer-captain +3
The large vice-Captain of Gregor's adventuring team, Kyrial's Vanguard.
A Silver-rank adventuring team captained by Yvlon Byres.
aka the Silver Spears
A Silver-rank team of adventurers led by Gregor.
An all-mage silver-rank adventuring company led by Menes.
A Silver-rank adventurer team captained by Cervial Dermondy.
aka the Flawless Flights
A species of which Erin Solstice is a member.
aka Humans, smooth skin +4
A species of tall, bipedal hyena-like humanoids covered in fur.
aka hyena-people, dog-people +8
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
aka giant insect, Ants +28
A dangerous type of spider creature that lives in nests.
aka Shield Spiders, spiders +2
An undead creature Erin considers a real threat, unlike mundane corpses.
aka Zombies, zombies +3
“We’re not sure. I wouldn’t count on our return, but it could happen.”
“I suppose we should be going. The meeting is about an hour’s time away, and we don’t want to be late. Is everyone finished?”
“We have to go. Follow us, but don’t lag behind.”
“Let’s say I admire her independence, if not her self-control. Besides, it’s bad if Aunt Magnolia gets everything she wants. Hold up, what’s this?”
“‘Death before dishonor.’”
“But can you defend yourself? I mean, I don’t want to be rude but…”
“You know, I would have expected something to happen by now.”
“Not a bad start, is it? We work well together.”
“I’m not late, am I? I forgot we were supposed to meet here.”
“Do the Horns of Hammerad have a, um, noticeable feature?”
“Mm. We’re all set. Time to head out?”
“Um. There are. I’ve seen one.”
“We’ve got an hour yet. Plenty of time. Let’s not rush things.”
“We of the Circle of Reneë have prepared our spells.”
“Beyond me as well, I’m afraid. My aunt does not confide in anyone, and she has—eclectic interests. But I do hope Ryoka doesn’t do anything rash. Once you fall into my aunt’s machinations, it is hard to break free.”
“Well, if we’re going in, we might as well go all in.”
“That girl is all edge. I don’t understand why Magnolia—well, there are certain things that strike me about her. But why the lady of Reinhart would spend so much effort on her is beyond me.”
“Oh? I thought you always worked in the morning. Is something wrong?”
“Very likely. But see behind them—?”
“Some of us may perish on this expedition. Five Families willing, it will be few or none. But I swear that each of you will receive a portion of the reward, and your families and loved ones will not be left penniless should you fall. That is the pledge I make towards each of my Silver Spears, and I offer the same to you today.”
“Well, you seem quite competent to me. What does your group do? Aside from exploring ruins, that is.”
“Oh, I’d be honored. And they’re moving. Should we—?”
“What? Oh, no, I couldn’t do that. I’m feeling a lot better. And you guys paid me so well—a big breakfast is the least I could do. You’re, uh, heading into the ruins today, aren’t you?”
“Oh, I wouldn’t do that. I’m just here to help.”
“Oh, I see, I see. And the Silver Spears?”
“Thank you. What am I supposed to see, Cervial?”
“It will be. Good luck on your mission, Olesm.”
“But enough dire thoughts. We are about to head in. Steel yourselves. Trust in each other. We know what must be done. Calruz, your Horns of Hammerad and Gregor, your Kyrial’s Vanguard have been chosen to lead the expedition. Would you do the honors?”
“We do not know. But it will be tomorrow.”
“This is my first one, actually.”
“These rooms—are quite odd, aren’t they?”
“Speaking of which…Gerial, is it time?”
“Hm. Look at this, Yvlon.”
“I know. This is a place to put dead bodies to be cleansed before they’re buried. This isn’t a memorial. It’s a crypt.”
“Careful, Menes. It could be a trap.”
“I’m pleased to see everyone is present. But I expected nothing less of the best adventurers on this side of the continent! We are here today to make history by entering the Ruins of Liscor. We don’t know exactly what is down there, but we do know something dangerous lurks below. And where there is danger, there is treasure and fame to be found.”
“Ambush!”
“So this was maybe some kind of memorial?”
“Those scouts. They never reported the split in the tunnel. And they would have come back. Where did they go?”
“A place to sleep? They look—far too uncomfortable even if you filled them with blankets. They’re closer to legends from my family of Vampyres.”
“This. They’re mostly Human, these zombies. And freshly dead. If they weren’t, we’d be fighting skeletons. Average zombies rot to bone in a year or less. Even sealed—they’d be all dried out, not actively rotting.”
“There are several Bronze-rank adventuring teams on permanent guard duty as well as several members of the Watch. Seems like this place disgorges monsters every few days. Nothing more dangerous than a mob of zombies or the local wildlife, but they’re being cautious.”
“Because they run away quite often.”
“…Not so much a feature as a code. We don’t break our promises. We don’t retreat, and if we have to abandon a job, we repay all we took in advance.”
“Oh? Don’t freeze up and you’ll be fine. Besides, once this is done, you can tell all your friends about it. I’m sure Erin would be very impressed. Everyone loves experienced…adventurers. Especially ones who have big…swords. And explored a lot of dungeons, of course.”
“A crypt or a tomb is good because there’s probably treasure buried with the dead. But it usually means traps, ancient curses and hexes on the lids of tombs, and so on. Not to mention the undead.”
“If they’re out of mana, there’s not much they can do. So yes, often Menes’ team will abandon a mission if something makes them use up all their potions or if the enemy is more numerous or stronger than they anticipated.”
“Wasn’t it six teams total?”
“Good luck. Don’t get, uh, killed by a Dragon or anything.”
“Shut it. How big’s the nest?”
“Shield Spiders are weak against fire. Two mages with armed warriors holding shields should be able to burn the nest if they know the [Fireball] spell or equivalents.”
“That sounds good. Do it.”
“Hit one in the leg.”
“Chest shot. Didn’t even slow him.”
“You’re the local expert. Any advice?”
“Are we moving forwards now?”
“Angry? Why would I be?”
“But no one ever made it down to the second floor and returned.”
“That sounds like a failing preservation spell to me. Something is keeping them from rotting. Zombies are a bit tougher than skeletons so someone wanted their flesh intact…but didn’t spell the gear. That’s why there’s a mismatch. How long does it take for good armor to get to that state? They must be ancient.”
“The Flawless Flights are ready to go.”
“And the Silver Spears are assembled.”
“It must be ancient. Far older than Liscor. I can’t imagine how they built all of this—and out of stone! They must have had hundreds, thousands of workers or some kind of powerful magic.”
“I had nothing to do with it. Good old fashioned metal did the trick here. Which is a good thing. If we had to start casting over a few undead, we’d be in trouble.”
“I’d be delighted to. Olesm?”
“Even so. My aunt had mentioned how much she wanted to meet this Runner, and I couldn’t fathom why. I wanted to test her, but not push her over the edge.”
“Oh, most definitely. We love collecting things. We are descended from Dragons after all. If this place was at all important, I’d expect some sort of vault.”
“I can’t use the lights to illuminate where I haven’t been. I could use it to light the way back but—I think I should wait. It’s not like we’re so far in that it’s hard to find our way back, and when I do cast it, it should be at a place we mean to hold for a longer time.”
“This is a good place to fall back to, though. See—there’s only two ways in, and we can use that long corridor as a killing zone with our bows if we need to.”
“The design of the gates certainly suggests that. Of course, you need a roof or some good magic when the rainy season comes. I suppose it could have been built by my people.”
“Still. That was a bit too convenient and quick for my liking. Normally, I’d expect them to be spread out as they sense us and follow each other, not rush all at once like that.”
“Something got them. Or—scared them enough that they dropped everything and ran.”
“There are no Dragons on this side of the world, miss. Probably anywhere.”
“I heard about that. She didn’t talk to anyone and sent that new Prognugator out. Ksmvr, right? What was she doing that was so important.”
“The Ruins of Albez seem tiny compared to this one. Well, they’re more spread out, but still.”
“It’s what we live by. Our leader is Calruz. And you know what Minotaurs are like.”
“I feel like I had a lot to do with the—incident involving Ryoka earlier. I truly didn’t mean to cause that much trouble.”
“I may not be a good fighter, but my Skills should help quite a bit. Believe me, I will come back better than ever. And perhaps then I’ll win a game against you.”
“But you’re Silver-rank adventurers. I just assumed—”
“Zombies. At least thirty of them up ahead. Probably more. They’re coming from below.”
“Drakes. Badly rotted, too. But why would their armor look that old…?”
“More gold! And jewels! Gods, it’s a small fortune!”
“Must be. And these other…yes, these are all bags full of loot! Abandoned. Why?”
“But it’s chess. That’s not the same as—as fighting. And wait a second, Selys said you work for the city. Aren’t you supposed to, like, be there?”
“Who’s the Drake? I thought we agreed not to hire anyone else, Yvlon.”
“He’s a [Tactician], not a [Warrior], Gregor. A Level 24. He came to us yesterday. I thought you’d agree we could definitely use him.”
“It’s big. But I could see that. Strange, though—all these rooms must be living quarters, kitchens, storage rooms, and so on. This is practically a city within this one building. How come no one knew of this before?”
“Good at defense, coordination, strategy; a solid team. The Flawless Flights on the other hand do a lot of scouting work and hunting troublesome monsters that hide.”
“But they do have their own style. They prioritize all contracts with anything magic related. It’s their specialty, just like how Cervial has a lot of archers in his group and Yvlon’s team wears silver armor.”
“I’ve seen the like in pictures of Drath. Maybe some kind of ultra-formal area? Wait…you’d be facing this wall. And there was something here. See? A statue?”
“Technically, yes. But they won’t miss me for a few days. The Watch is supposed to work with me, and I advise the Council, but they meet once a month if that. They don’t need me here. The army has a dozen people who could take my post over in a second. And besides. I’ve stayed the same level for far too long, hiding in the city rather than joining the army or adventuring myself. Today, I’m going to change that.”
“Oh, some long-dead monster. A children’s story. House Byres has lots of old tales like that. I should tell you the one about the Silver Dragon. But no one’s sleeping in these uncomfortable boxes. Nor do I see anyone straining their back using them as storage devices. Any other ideas, Ceria?”
“I don’t like these unexcavated areas. Something could tunnel their way around and ambush us.”
“It’s not money obviously. But what is it? It looks—like part of something else. A broken piece of gold from a wall or—or statue or something.”
“Ceria is just teasing you Mister, ah, Olesm. We are quite well known locally. It’s just that we’re hardly the only Silver-rank teams in the north. And if you count the coastal cities—well, there are a number of Gold-rank teams and adventurers up there, and we can hardly compare.”
“We specialize in monster slaying. If a troublesome group of monsters is infesting a region, we’re usually one of the first groups who answer the call. The Horns of Hammerad are a close-combat group. We close in and smash the enemy while our mages provide backup. Gregor’s Pride is the same.”
“You don’t want to capture Ryoka to gain favor with her?”
“Not usual, but not unusual either. They take on almost all requests. They’ve got a bad reputation, though.”
“We don’t have time to block everything off. How about this? We’ll set wards that will go off if something crosses them.”
“Or something is restoring their flesh. Wonderful. Do you think the main threat will be the undead, then?”
“It still might come to that. Unless they destroy this damn place, something’s going to make its nest here.”
“Dead gods, I saw it from far away, but up close, this is something else entirely.”
“Broken chairs, metal—I can’t tell. It’s been too long, and everything is dust now. This was once some kind of sanctuary, perhaps? A massive one.”
“Captains, I am pleased to see you all here. May I inquire if you are all ready?”
“High profile? Hear that, Gerial? I wish we were that famous.”
“Strange. What kind of stone places are these? It looks like you’d put something on them, but for what? Alchemy? Look, there’s even a divot where you’d kneel, here…to do what?”
“Hello? Hello! I’m sorry I’m late!”
“Not big. Around eight adults and a few dozen of the bigger children that we could see. Perhaps there’s more in another room, but they’ve only webbed up one so far.”
“Anyone hurt? Any injuries?”
“When we make camp, then. We’ll find a spot. But we’re hours from needing rest, so we’ll hold off.”
“Look at the sides. Stone. It was attached to something. A wall perhaps, or some kind of art?”
“Hm. [Detect Magic]. Nothing.”
“Those ruins could be deep, though. No telling how far down they go.”
“Hah! Tell that to the other teams. Gregor is saying his team won’t quit until they reach the bottom floor. A big change from what he was saying earlier.”
“We wait for the Queen.”
“Good thing we’re going in today. Otherwise, the city’d probably put up a request to clear out this place in a month or two.”
“My team can do the fighting. Menes, if you want to send some of your mages…?”
“More than likely. We were debating using your [Illumination] spell now, Ceria. What do you think?”
“It’s a good sign, though. We know there’s something valuable here. Any place with this much architecture had to be important.”
“That is odd. Should we send a spell to contact them? Menes, you said your group used a short-distance communication spell, right?”
“Let my archers soften them up first. We can take down at least half in this open area. Save you the energy.”
“Nothing is wrong. We have no tasks because we are waiting.”
“Hmph. Very well. Just so long as he doesn’t start giving orders to the rest of us.”
“Good. Try not to use magic just yet if we can help it. Form up!”
“They don’t play nice with other monsters. That would be my best bet.”
“I will talk with them. One moment—hold on, what’s this?”
“You’re saying this is from some other part of the building. Looted by an adventurer…?”
“One of our scouts found a nest of Shield Spiders. The damn things must be infesting this place already.”
“Look at that. You can tell this place is old because of the architecture. I’ve never seen any designs like it. It must be a previous era’s style.”
“Zombies can sense the living. It’s only natural they’d feel so many of us and come running.”
“Almost. The scouts are saying this corridor begins to slope downwards. This is the place that leads to the second floor.”
“Oh, Erin. I didn’t—well of course you’d be here. This is your inn—yes, I am going on the expedition! I’m hoping to raise my level. I was so inspired by you that I decided it was time to break out of my shell, so to speak.”
“It certainly seems like it. How else would you explain it being so close to Liscor?”
“More of the adventurers who first came in?”
“We have enough supplies for at least four days. I doubt we’ll be down there that long unless we need to do excavation, though.”
“We’re not clearing out every room. As soon as we strike a treasury or find enough to justify the costs, we’ll leave.”
“And if it was, would they have much treasure?”
“Still, that was quite a group. Not exactly a small welcoming committee, was it?”
“That was so—so impressive! There were so many, but you took care of them like—like—”
“Still, that was a lot of undead. Should we expect more up ahead?”
“I’m sticking in the middle while Cervial’s team covers the rear. Will you walk with me, Ceria?”
“I’ll be happy to serve you if you guys come back tonight, no matter how late. Just knock, okay? I’ve got guests coming anyways.”
“Cheer up, grumpy. I’m sure you’ll be fine.”
“Calruz. Gerial. I’m glad your team is here on time. Everyone else has already assembled. Shall we begin?”
“So—I’m with your group. The, ah, Horns of Hammerad? I’m afraid I don’t know much about it. Liscor didn’t get many high-profile adventurers before this.”
“If we can’t find anywhere better, we’ll camp here. But for now—let’s continue.”
“Yes. She is close to completing her task.”
“More adventurers? I thought we were the only ones entering. If they’re trying to steal a march on us—”
“Kyrial’s Vanguard are armed and ready to fight!”
“And the—the Circle? They were all [Mages]. Is that usual?”
“They do good work most of the time, though.”
“Could be powerful artifacts up ahead. Let’s keep moving.”
“My [Dangersense]—”
“Ah. Miss Erin. I hope you are recovering from your cold? We were intending to leave payment and go without bothering you, but you were up before we were.”
“Oh really? You haven’t explored many dungeons, then.”
“That’s where all the other teams disappeared.”
“The last adventuring Captain, ah, pulled out at the last moment.”
“True. What do you make of it, Olesm? Was this place built by your people?”
“For our first real encounter in here? I’d say it was light enough.”
“What are you—you’re going on the expedition too? But you’re not an adventurer!”
“My team will take the front—”
“No. This is—different from above. What are those open places for? They look—big. Long enough to accommodate a body.”
“No markings on the walls. Why didn’t they double back and warn us?”
“Oh, of course. My apologies.”
“Indeed we are. We and four other adventuring teams are going in.”
“Greetings, adventurers. Olesm.”
“To me, Horns of Hammerad.”
“Yes. We do not have any duties, so we go to play.”
“Exactly. We’re going in ready for anything.”
“That was mostly her fault.”
“What’s this? A split in the road? Which way did the scouts go?”
“Hendric. Coward.”
“So—should I expect you guys to come back tomorrow? Or tonight…? How long is this, uh, dungeon exploration going to take?”
“The Queen? Is she…is she doing something?”
“Waiting? Waiting for what?”
“Look at that.”
“I’m done. Shall we?”
“I hear them.”
“Could be coincidence.”
“It’s quite large—a bag?”
“Is there more inside?”
“This is strange.”
“There’s Yvlon. Move up.”
“I’m glad you aren’t angry at me.”
“They’re not adventurers. That’s the local Watch.”
“The Horns of Hammerad are all here.”
“What will be tomorrow?”
“Why waste time waiting?”
“Kyrial’s Vanguard—form up!”
“Why is that?”
“Are you done?”
“Gold? Gold?”
“Enough talk.”
“We’re going.”
“True.”
“Got one.”
“Done.”
“Perhaps not.”
“Go wary.”
“[Cleansing Wind].”
“Contact.”
“Over here.”
“Oh. Of course.”
“Oh. I see.”
“Yes. Let us begin.”
“Back!”
“Really?”
“Olesm?”
“Ceria!”
“Oh, um, bye—”
“Hey there!”
“What is?”
“Fine.”
“What?”
“Oh? Who?”