Scriptoring...
47 entities connected through 159 interactions
A newly discovered ancient dungeon near Liscor.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A large, competent Silver-rank adventuring party led by Calruz.
The Human vice-captain of the Horns of Hammerad.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A Human whose past racist remarks are remembered by Erin.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
An organization that records and combats monstrous threats.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
The scarred captain of the Swordlock Dogs who correctly identifies the Eater Goats Ryoka encountered.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A notorious Necromancer referenced as a potential threat by the Dragon.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
An unnamed Antinium Worker who escorts Pawn.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
An older Drake Guildmistress in Liscor.
A popular, passive-aggressive senior Runner who attempts to dictate which jobs newcomers can take.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A city to the north of Liscor that is a common destination for Humans.
A high-level elite classification tier for adventurers.
An elite classification for the most powerful and famous adventurers in the world.
A Silver-rank adventuring team captained by Yvlon Byres.
An experienced adventurer whose entire team was killed and reanimated as zombies in the Ruins of Albez.
A rank of Adventuring team.
The local municipal law enforcement tasked with keeping order in cities.
A branch of magic dealing with the dead, considered dangerous and illegal.
A guild in Liscor, likely for couriers or messengers.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
An undead creature Erin considers a real threat, unlike mundane corpses.
An Earth chess champion.
A specific group or type of Antinium to which Klbkch belongs.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
A high-priority courier request dispatched during a crisis.