Worldweaving...
69 entities connected through 501 interactions
Located in
The Free Antinium reside and labor in the subterranean Hive beneath Liscor.
Has member
Klbkch belongs to the Free Antinium faction.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
An unnamed Antinium Worker who escorts Pawn.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A caste of Antinium focused on labor.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
Giant, physically imposing combat variants of the Antinium.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
The local municipal law enforcement tasked with keeping order in cities.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A species of which Erin Solstice is a member.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An Earth chess champion.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
Antinium that break from their programming, go mad, and violently attack everything around them.
A notorious Necromancer referenced as a potential threat by the Dragon.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A newly discovered ancient dungeon near Liscor.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
Devastating global conflicts waged between the Antinium and the other species of the world.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
The other five ruling matriarchs of the Antinium species.
A general combat-oriented class.
The resumption of hostilities between the Antinium and the continental powers.
A dangerous type of spider creature that lives in nests.
A System class for carrying heavy loads.
The Human vice-captain of the Horns of Hammerad.
A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
A historical military coalition that fought in the Antinium Wars.
The leaders of the Antinium hives.
A portly Drake merchant leading a caravan through the South.
A Prince of the House of Minos.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
The ruling King of the House of Minos.
A fallen Terandrian nation destroyed by Az'kerash.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A famous Drake hero responsible for the defeat of the Necromancer.
Old ruins where adventurers frequently hunt monsters.
A receptionist at the Liscor Adventurer's Guild.
A system class for female nobility.
A massive mountain range that bisects the continent of Izril.
A general class for any individual who practices magic.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
A large geographical region, possibly a continent.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
The territory that houses the remaining Antinium colonies.
A vital and secretive Antinium ritual.
A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.