Brainbinding...
Brainbinding...
51 entities connected through 130 interactions
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A species of which Erin Solstice is a member.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A famed academy of magic where Pisces studies.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A general class for any individual who practices magic.
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A portly Drake merchant leading a caravan through the South.
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The biological mating cycle experienced by Gnolls.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A major coalition or classification of powerful cities.
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A Gnoll tribe that historically advocated for Gnolls to study magic at Wistram Academy.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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A large geographical region, possibly a continent.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A burly Gnoll who runs a weapon shop in Liscor.
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The military force of the city of Liscor.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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The territory that houses the remaining Antinium colonies.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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Devastating global conflicts waged between the Antinium and the other species of the world.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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The collective societal structure of the Gnolls in southern Izril.
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A mystical or magical practitioner role often sought by tribes for guidance and power.
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The Human vice-captain of the Horns of Hammerad.
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The local municipal law enforcement tasked with keeping order in cities.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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A location from which high-quality healing potions are shipped.
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A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
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A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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A region far to the south of Liscor, stated to be the homeland of the Silverfang Tribe of Gnolls.
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A guild in Liscor, likely for couriers or messengers.
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A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
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A large, competent Silver-rank adventuring party led by Calruz.
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An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
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A grand gathering of Gnoll tribes held every twenty years to forge alliances and discuss plans for the future.
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