Weaving...
42 entities connected through 131 interactions
Enemy of
Erin killed the Chieftain, making her an insurmountable threat to the remaining goblins.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A tribe of Goblins living in a hidden cave near The Wandering Inn.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
The local municipal law enforcement tasked with keeping order in cities.
A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
A species whose chieftain was defeated by Erin, earning her a bounty.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A male and female Goblin who 'made' the littlest Goblin, acting as her parents or creators. They bully her but also provide for her. They instigated the stone-throwing attack on Erin to steal her food and were subsequently hunted down and killed by Relc.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
The Chieftain of the Silverfang tribe.
A mystical or magical practitioner role often sought by tribes for guidance and power.
A Skill obtained by Erin after winning a violent struggle inside her inn.
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
An apex leadership class attained by highly advanced Goblins.
One of the continents in the world.
A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
An organization that records and combats monstrous threats.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
A class for merchants and those involved in commerce.
A large male Gnoll who attempts to bully Erin out of the Adventurer's Guild due to her scent.
A rank of Adventuring team.
A higher rank of Adventuring team.
A high-level elite classification tier for adventurers.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A large geographical region, possibly a continent.
A general class for any individual who practices magic.
A Shaman of the Silverfang tribe.
The Shaman of the Gaarh Marsh tribe.
The Chieftain of the Plain's Eye tribe.
The hidden cave that serves as the home for the local Goblin tribe near Erin's inn.