Spellbinding...
39 entities connected through 70 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A large geographical region, possibly a continent.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A foundational chess opening where the King's pawn is moved forward two spaces.
A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
One of the continents in the world.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A major location in the north that barely survived the last Goblin Crusade.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
One of 'The Seven', a legendary figure mentioned in rumor.
A notorious Necromancer referenced as a potential threat by the Dragon.
A nation known for its deep ties to necromancy.
The ruler of Khelt who has a deep understanding of necromancy.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A historically famous chess match that Erin recites entirely from memory.
A system class held by male monarchs.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
An unnamed Antinium Worker who escorts Pawn.
A Prince of the House of Minos.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
A specific group or type of Antinium to which Klbkch belongs.
The ruling King of the House of Minos.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
The Human vice-captain of the Horns of Hammerad.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A location or nation mentioned by Teriarch.
One of the Walled Cities located to the east of Liscor.