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39 entities connected through 70 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A large geographical region, possibly a continent.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A foundational chess opening where the King's pawn is moved forward two spaces.
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A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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One of the continents in the world.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A major location in the north that barely survived the last Goblin Crusade.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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One of 'The Seven', a legendary figure mentioned in rumor.
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One of 'The Seven', a legendary figure mentioned in rumor.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A nation known for its deep ties to necromancy.
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The ruler of Khelt who has a deep understanding of necromancy.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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A historically famous chess match that Erin recites entirely from memory.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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An unnamed Antinium Worker who escorts Pawn.
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A Prince of the House of Minos.
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The ancestral house or homeland associated with the Minotaur warrior Calruz.
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A specific group or type of Antinium to which Klbkch belongs.
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The ruling King of the House of Minos.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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The Human vice-captain of the Horns of Hammerad.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A location or nation mentioned by Teriarch.
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One of the Walled Cities located to the east of Liscor.
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