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22 entities connected through 64 interactions
Member of
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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The local municipal law enforcement tasked with keeping order in cities.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A class skilled with spears.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
A combat class specializing in the use of swords.
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A school of magic that creates false sensory input, used by Pisces for theft and evasion.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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The military force of the city of Liscor.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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