Idea-fermenting...
28 entities connected through 104 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A species of which Erin Solstice is a member.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A skill that allows the user to create basic items.
A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A Skill obtained by Erin after winning a violent struggle inside her inn.
A Skill obtained by Erin, likely as a result of throwing objects during her fight.
A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
A legendary figure from Erin Solstice's world (Earth).
The local municipal law enforcement tasked with keeping order in cities.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A general combat-oriented class.
A receptionist is a class responsible for greeting visitors and providing information, exemplified by Selys at the Adventurer's Guild.
A Skill obtained by Erin upon reaching Level 10 as an Innkeeper.
A skill that alerts the user to nearby danger or powerful opponents.
The geographical region surrounding Liscor that periodically floods.
A real-world tabletop game referenced by Erin.
An entry-level culinary Skill improving preparation of simple meals.
A skill that prevents intoxication.
A skill that accelerates recuperation.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.