Inkling...
Inkling...
53 entities connected through 353 interactions
Employee of
Ksmvr serves the Antinium Queen as her Prognugator and carries out her orders.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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A specific group or type of Antinium to which Klbkch belongs.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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Giant, physically imposing combat variants of the Antinium.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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The local municipal law enforcement tasked with keeping order in cities.
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Antinium that break from their programming, go mad, and violently attack everything around them.
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An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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The Human vice-captain of the Horns of Hammerad.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A vital and secretive Antinium ritual.
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A skill that alerts the user to nearby danger or powerful opponents.
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The military force of the city of Liscor.
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A young guard at the gates of Celum who attempts to handle a Goblin threat report.
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A class associated with members of the city watch, held by Relc.
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An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
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A standard labor class centered on woodworking.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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A species of which Erin Solstice is a member.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
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A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
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The other five ruling matriarchs of the Antinium species.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
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A type of street in Liscor that hosts numerous market stalls where goods are sold.
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