Threadthriving...
53 entities connected through 353 interactions
Employee of
Ksmvr serves the Antinium Queen as her Prognugator and carries out her orders.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A specific group or type of Antinium to which Klbkch belongs.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A caste of Antinium focused on labor.
Giant, physically imposing combat variants of the Antinium.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An unnamed Antinium Worker who escorts Pawn.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
The local municipal law enforcement tasked with keeping order in cities.
Antinium that break from their programming, go mad, and violently attack everything around them.
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
An undead creature Erin considers a real threat, unlike mundane corpses.
The Human vice-captain of the Horns of Hammerad.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A general combat-oriented class.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A vital and secretive Antinium ritual.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A skill that alerts the user to nearby danger or powerful opponents.
The military force of the city of Liscor.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
A class skilled with spears.
A class associated with members of the city watch, held by Relc.
An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
A standard labor class centered on woodworking.
A rare combat skill.
A class focused on running inns, hospitality, and tending to guests and establishments.
A species of which Erin Solstice is a member.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
The territory that houses the remaining Antinium colonies.
The other five ruling matriarchs of the Antinium species.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
An Antinium Worker of the chess club who gained individuality and took the name Calabrian.
An Earth chess grandmaster.
An Earth chess champion.
The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
A type of street in Liscor that hosts numerous market stalls where goods are sold.