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43 entities connected through 98 interactions
Employs
Olesm works for the Council in Liscor.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
The local municipal law enforcement tasked with keeping order in cities.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A caste of Antinium focused on labor.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A guild in Liscor, likely for couriers or messengers.
An organization that records and combats monstrous threats.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A specific group or type of Antinium to which Klbkch belongs.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A yellow-scaled senior Drake adventurer who complains about the Guild's payout rates.
A professional guild of assassins hired for protection and lethal operations.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A famed academy of magic where Pisces studies.
A general class for any individual who practices magic.
An older Drake Guildmistress in Liscor.
A large, competent Silver-rank adventuring party led by Calruz.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
A species of which Erin Solstice is a member.
The Human vice-captain of the Horns of Hammerad.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A high-ranking magic class capable of immense feats.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An unnamed Antinium Worker who escorts Pawn.
A receptionist at the Liscor Adventurer's Guild.
Devastating global conflicts waged between the Antinium and the other species of the world.
A system class for female nobility.
A powerful noble family in Izril.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
Giant, physically imposing combat variants of the Antinium.
A newly discovered ancient dungeon near Liscor.
Old ruins where adventurers frequently hunt monsters.