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20 entities connected through 34 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
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A receptionist is a class responsible for greeting visitors and providing information, exemplified by Selys at the Adventurer's Guild.
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A species of which Erin Solstice is a member.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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The local municipal law enforcement tasked with keeping order in cities.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A type of street in Liscor that hosts numerous market stalls where goods are sold.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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