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42 entities connected through 297 interactions
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A City Runner and crony of Persua.
A Street Runner who acts as one of Persua's sidekicks.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
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A guild in Liscor, likely for couriers or messengers.
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A popular, passive-aggressive senior Runner who attempts to dictate which jobs newcomers can take.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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An organization that records and combats monstrous threats.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A tough Bronze-rank adventurer who fights Ryoka on Persua's behalf.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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An independent city-state located near the High Passes.
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A receptionist is a class responsible for greeting visitors and providing information, exemplified by Selys at the Adventurer's Guild.
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The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A professional guild of assassins hired for protection and lethal operations.
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A large, competent Silver-rank adventuring party led by Calruz.
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Towering, predatory pale trees that sense movement and impale prey from beneath the ground.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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A System class for those who buy and sell goods.
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A city featuring a well-known Runner's Guild branch where Ryoka and Garia operate.
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A large geographical region, possibly a continent.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A massive mountain range that bisects the continent of Izril.
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The local municipal law enforcement tasked with keeping order in cities.
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A portly Drake merchant leading a caravan through the South.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A medical class requested by the guards to save Klbkch.
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A past Runner who was severely punished by his peers for breaking unwritten rules.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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A large beast of burden used for hauling carts.
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A [Receptionist] at the Runner's Guild who manages Ryoka's jobs.
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A potent physical enhancement skill.
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A lethal striking martial art from Earth heavily practiced by Ryoka.
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An unarmed combat skill that paralyzes the target.
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A city to the north of Liscor that is a common destination for Humans.
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