Folioing...
37 entities connected through 108 interactions
A Human whose past racist remarks are remembered by Erin.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A newly discovered ancient dungeon near Liscor.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
The Human vice-captain of the Horns of Hammerad.
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
Highly lethal, advanced zombies that possess supernatural physical attributes.
Undead creatures referenced as prior threats near the inn.
A large, competent Silver-rank adventuring party led by Calruz.
An experienced adventurer whose entire team was killed and reanimated as zombies in the Ruins of Albez.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
The local municipal law enforcement tasked with keeping order in cities.
One of the [Mages] in the Horns of Hammerad.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A [Receptionist] at the Runner's Guild who manages Ryoka's jobs.
A specific skeletal mage monster that ambushes the Horns of Hammerad in Albez.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A species of which Erin Solstice is a member.
A magic spell that conjures a patch of sticky webbing on the floor.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
A notorious Necromancer referenced as a potential threat by the Dragon.
Old ruins where adventurers frequently hunt monsters.
Giant, physically imposing combat variants of the Antinium.
A caste of Antinium focused on labor.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A type of undead creature armed with magically paralyzing claws.
A powerful fear spell projected by Skinner.
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.