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Inscribing...
37 entities connected through 108 interactions
A Human whose past racist remarks are remembered by Erin.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A newly discovered ancient dungeon near Liscor.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
The Human vice-captain of the Horns of Hammerad.
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Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
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Highly lethal, advanced zombies that possess supernatural physical attributes.
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Undead creatures referenced as prior threats near the inn.
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A large, competent Silver-rank adventuring party led by Calruz.
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An experienced adventurer whose entire team was killed and reanimated as zombies in the Ruins of Albez.
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A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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The local municipal law enforcement tasked with keeping order in cities.
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One of the [Mages] in the Horns of Hammerad.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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A [Receptionist] at the Runner's Guild who manages Ryoka's jobs.
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A specific skeletal mage monster that ambushes the Horns of Hammerad in Albez.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A species of which Erin Solstice is a member.
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A magic spell that conjures a patch of sticky webbing on the floor.
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A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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Old ruins where adventurers frequently hunt monsters.
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Giant, physically imposing combat variants of the Antinium.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A type of undead creature armed with magically paralyzing claws.
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A powerful fear spell projected by Skinner.
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A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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