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128 entities connected through 904 interactions
Friend of
Ceria thinks of Gerial and the others as her friends and family when they die.
Member of
Ceria is a member of the Horns of Hammerad.
Mentor of
Ceria formally agrees to teach Ryoka the arts of magic.
Owns
Ceria owns a magical wand that she keeps holstered in an armband.
Teacher of
Ryoka asks for and receives magical instruction from Ceria.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
The Human vice-captain of the Horns of Hammerad.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A newly discovered ancient dungeon near Liscor.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A large, competent Silver-rank adventuring party led by Calruz.
A famed academy of magic where Pisces studies.
A species of which Erin Solstice is a member.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A Human whose past racist remarks are remembered by Erin.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A notorious Necromancer referenced as a potential threat by the Dragon.
A complex Tier 2 spell used to cast widespread light.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
One of the [Mages] in the Horns of Hammerad.
A general class for any individual who practices magic.
Old ruins where adventurers frequently hunt monsters.
A sapient species possessing Elven traits.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A scarred warrior member of the Horns of Hammerad.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
A common offensive magical spell that creates projectiles of fire.
A massive, bull-like sapient species.
A magical wand wielded by Ceria.
A skill that alerts the user to nearby danger or powerful opponents.
A specific group or type of Antinium to which Klbkch belongs.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A massive mountain range that bisects the continent of Izril.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A guild in Liscor, likely for couriers or messengers.
An organization that records and combats monstrous threats.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
An unnamed Antinium Worker who escorts Pawn.
A toxic pod harvested from unusual trees, used by Erin to scare off a giant monster.
Jars filled with harvested Acid Fly juice used as makeshift grenades.
An undead creature Erin considers a real threat, unlike mundane corpses.
An all-mage silver-rank adventuring company led by Menes.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A medical class requested by the guards to save Klbkch.
A technological smartphone device brought from Earth.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A spell used to create a glowing crystal for illumination.
An independent city-state located near the High Passes.
A minor aristocratic family operating out of the north.
A branch of magic dealing with the dead, considered dangerous and illegal.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A high classification of magical spell.
An instantaneous fire spell.
A distant city renowned for being the home of an incredibly powerful Healer.
An incredibly powerful and exclusive healer located hundreds of miles away in Tenbault.
A magical discipline focused on death, the dead, and related energies.
An old man hired by the Horns of Hammerad to drive their wagon to Liscor.
A city to the north of Liscor that is a common destination for Humans.
A lethal System class specialized in stealth and killing.
The scarred captain of the Swordlock Dogs who correctly identifies the Eater Goats Ryoka encountered.
A classic fantasy species that Ryoka expected to see but has not encountered.
A specialized school of magic taught at Wistram Academy.
A higher rank of Adventuring team.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
The local municipal law enforcement tasked with keeping order in cities.
One of the continents in the world.
A utility spell used to decipher unknown written languages.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
An acquaintance of Pisces and Ceria.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A spell used to cancel out magical effects.
A class for people who operate vehicles like wagons for transport or delivery.
A rival runner whom Ryoka suspects holds a grudge.
A tough Bronze-rank adventurer who fights Ryoka on Persua's behalf.
A professional guild of assassins hired for protection and lethal operations.
A place or group known for producing high-quality crossbows.
A magical communication ability for sending short messages across distance.
A Silver-rank adventuring team captained by Yvlon Byres.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
A prestigious house, title, or lineage of honor associated with the Minotaur Calruz.
A magical potion that can heal injuries and cure ailments like poison.
A spell that entirely mutes a target's ability to make sound.
A type of beast known for being exceptionally aggressive and uncouth.
Massive, stone-skinned monsters native to the High Passes that hunt anything entering their territory.
A famous [Knight] who leads a Gold-rank team.
A martial class associated with armored warriors and chivalric combat.
A high-level elite classification tier for adventurers.
A famous Earth fantasy novel.
The market that Selys told Erin about, where Erin hopes to find supplies.
A skill learned by Erin Solstice after a deeply emotional chess match.
A low-level spell used to soothe localized pain.
A spell used for cleaning and sterilization.
Magical constructs used for labor.
A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
The territory that houses the remaining Antinium colonies.
The other five ruling matriarchs of the Antinium species.
A vital and secretive Antinium ritual.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
An inn located in the city of Celum.
A mind-affecting spell.
A rare hybrid species possessing multiple magical eyes.
A stealth and subterfuge System class.
An incredibly famous group of adventurers.
An espionage class.
A System class focused on destruction and disruption.
The largest Stitch-folk kingdom in the world, located in Chandrar.
A sapient species residing primarily in Chandrar.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A large geographical region, possibly a continent.
A Silver-rank adventurer team captained by Cervial Dermondy.
A distant country whose inhabitants possess features similar to Earth's Asian populations.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A spell that fires sharp, frozen projectiles.
A famous location or event where novice adventurers make their names.
A class specializing in speed and traversing distances.
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
The magical energy resource of the world.
A general combat-oriented class.
Highly lethal, advanced zombies that possess supernatural physical attributes.