Conjuring...
44 entities connected through 326 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A caste of Antinium focused on labor.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
An unnamed Antinium Worker who escorts Pawn.
A specific group or type of Antinium to which Klbkch belongs.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
Antinium that break from their programming, go mad, and violently attack everything around them.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A vital and secretive Antinium ritual.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
The other five ruling matriarchs of the Antinium species.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A foundational chess opening where the King's pawn is moved forward two spaces.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A historically famous chess match that Erin recites entirely from memory.
The local municipal law enforcement tasked with keeping order in cities.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A species of which Erin Solstice is a member.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
The organic structures within the Hive where Antinium are formed and educated.
A class for individuals who process and sell meat.
A standard labor class centered on woodworking.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
The Human vice-captain of the Horns of Hammerad.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A general combat-oriented class.
A class focused on running inns, hospitality, and tending to guests and establishments.
Giant, physically imposing combat variants of the Antinium.