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80 entities connected through 387 interactions
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A dangerous type of spider creature that lives in nests.
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The Human vice-captain of the Horns of Hammerad.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
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An organization that records and combats monstrous threats.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A guild in Liscor, likely for couriers or messengers.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A large, competent Silver-rank adventuring party led by Calruz.
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A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
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An elite classification for the most powerful and famous adventurers in the world.
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A large geographical region, possibly a continent.
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One of the continents in the world.
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A newly discovered ancient dungeon near Liscor.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
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Old ruins where adventurers frequently hunt monsters.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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A portly Drake merchant leading a caravan through the South.
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A rare hybrid species possessing multiple magical eyes.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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A distant location associated with Gazi's liege.
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A massive mountain range that bisects the continent of Izril.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A Human whose past racist remarks are remembered by Erin.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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One of the [Mages] in the Horns of Hammerad.
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A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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An incredibly famous group of adventurers.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
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A street magician from Erin's original world.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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A combat-oriented class focused on fighting for pay.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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A dangerous type of spider.
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A skill that grants a minor increase in physical strength.
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A System class focused on taming and commanding monsters.
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A nation known for its deep ties to necromancy.
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The ruler of Khelt who has a deep understanding of necromancy.
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Giant, physically imposing combat variants of the Antinium.
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The scarred captain of the Swordlock Dogs who correctly identifies the Eater Goats Ryoka encountered.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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A highly dangerous, explosive tree found in the wilderness.
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A location from which high-quality healing potions are shipped.
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A major coalition or classification of powerful cities.
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A lethal System class specialized in stealth and killing.
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A System class focused on destruction and disruption.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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An inn located in the city of Celum.
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The largest Stitch-folk kingdom in the world, located in Chandrar.
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A sapient species residing primarily in Chandrar.
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A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
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A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
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A Street Runner who acts as one of Persua's sidekicks.
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The Shaman of the Gaarh Marsh tribe.
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The Chieftain of the Plain's Eye tribe.
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An older Drake Guildmistress in Liscor.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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