Loredecoring...
80 entities connected through 387 interactions
Employee of
Gazi is recognized as a vassal to the King of Destruction.
Member of
Pisces recognizes Gazi as a member of the King's Seven.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A dangerous type of spider creature that lives in nests.
The Human vice-captain of the Horns of Hammerad.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
An organization that records and combats monstrous threats.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A guild in Liscor, likely for couriers or messengers.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A large, competent Silver-rank adventuring party led by Calruz.
A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
An elite classification for the most powerful and famous adventurers in the world.
A large geographical region, possibly a continent.
One of the continents in the world.
A newly discovered ancient dungeon near Liscor.
A notorious Necromancer referenced as a potential threat by the Dragon.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
Old ruins where adventurers frequently hunt monsters.
A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
A portly Drake merchant leading a caravan through the South.
A rare hybrid species possessing multiple magical eyes.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A distant location associated with Gazi's liege.
A massive mountain range that bisects the continent of Izril.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A Human whose past racist remarks are remembered by Erin.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
One of the [Mages] in the Horns of Hammerad.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
A species of tall, bipedal hyena-like humanoids covered in fur.
An incredibly famous group of adventurers.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
A street magician from Erin's original world.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A combat-oriented class focused on fighting for pay.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A branch of magic dealing with the dead, considered dangerous and illegal.
A dangerous type of spider.
A skill that grants a minor increase in physical strength.
A System class focused on taming and commanding monsters.
A royal System class.
A nation known for its deep ties to necromancy.
The ruler of Khelt who has a deep understanding of necromancy.
Giant, physically imposing combat variants of the Antinium.
A mind-affecting spell.
The scarred captain of the Swordlock Dogs who correctly identifies the Eater Goats Ryoka encountered.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A general combat-oriented class.
A highly dangerous, explosive tree found in the wilderness.
A location from which high-quality healing potions are shipped.
A major coalition or classification of powerful cities.
A stealth and subterfuge System class.
An espionage class.
A lethal System class specialized in stealth and killing.
A System class focused on destruction and disruption.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
An inn located in the city of Celum.
The largest Stitch-folk kingdom in the world, located in Chandrar.
A sapient species residing primarily in Chandrar.
A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A Street Runner who acts as one of Persua's sidekicks.
The Shaman of the Gaarh Marsh tribe.
The Chieftain of the Plain's Eye tribe.
An older Drake Guildmistress in Liscor.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.