Glossing...
81 entities connected through 202 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
The ruling human factions of the northern continent.
A species of which Erin Solstice is a member.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
The local municipal law enforcement tasked with keeping order in cities.
A guild in Liscor, likely for couriers or messengers.
The Human vice-captain of the Horns of Hammerad.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
One of the Five Families of Izril, currently led by Magnolia Reinhart.
A famed academy of magic where Pisces studies.
An organization that records and combats monstrous threats.
A species of tall, bipedal hyena-like humanoids covered in fur.
A massive mountain range that bisects the continent of Izril.
A local Drake [Trader] who chats with passing merchants.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
A System class for those who buy and sell goods.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A region far to the south of Liscor, stated to be the homeland of the Silverfang Tribe of Gnolls.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A major location in the north that barely survived the last Goblin Crusade.
The military force of the city of Liscor.
A major city that serves as the permanent residence of Magnolia Reinhart.
Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
A city to the north of Liscor that is a common destination for Humans.
A distant or newer landmass in the world.
A specific nation or kingdom in the world.
A distant country whose inhabitants possess features similar to Earth's Asian populations.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
One of the continents in the world.
A continent mentioned by Relc as a place where Lizardfolk live.
An unnamed Antinium Worker who escorts Pawn.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A specific group or type of Antinium to which Klbkch belongs.
An independent city-state located near the High Passes.
A rival runner whom Ryoka suspects holds a grudge.
The territory that houses the remaining Antinium colonies.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A combat-oriented class focused on fighting for pay.
A receptionist at the Celum Runner's Guild.
The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
A high-ranking magic class capable of immense feats.
A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
A location or nation mentioned by Teriarch.
One of the Walled Cities located to the east of Liscor.
A location from which high-quality healing potions are shipped.
A major coalition or classification of powerful cities.
A standard System class focused on delivering messages.
One of the influential northern Human families who originally settled the continent.
One of the Five Families of northern Humans, known as some of the first settlers of the continent.
A powerful noble family in Izril.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A large, competent Silver-rank adventuring party led by Calruz.
An ethnicity or nationality that the locals mistake Ryoka for due to her Asian features.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
A class of city guards.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A notorious Necromancer referenced as a potential threat by the Dragon.
A fallen Terandrian nation destroyed by Az'kerash.
A famous Drake hero responsible for the defeat of the Necromancer.