Inkspilling...
Inkspilling...
81 entities connected through 202 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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The ruling human factions of the northern continent.
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A species of which Erin Solstice is a member.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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The local municipal law enforcement tasked with keeping order in cities.
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A guild in Liscor, likely for couriers or messengers.
The Human vice-captain of the Horns of Hammerad.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
One of the Five Families of Izril, currently led by Magnolia Reinhart.
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A famed academy of magic where Pisces studies.
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An organization that records and combats monstrous threats.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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A massive mountain range that bisects the continent of Izril.
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A local Drake [Trader] who chats with passing merchants.
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A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
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A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
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A System class for those who buy and sell goods.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
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A region far to the south of Liscor, stated to be the homeland of the Silverfang Tribe of Gnolls.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A major location in the north that barely survived the last Goblin Crusade.
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The military force of the city of Liscor.
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A major city that serves as the permanent residence of Magnolia Reinhart.
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Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
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A city to the north of Liscor that is a common destination for Humans.
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A distant or newer landmass in the world.
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A specific nation or kingdom in the world.
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A distant country whose inhabitants possess features similar to Earth's Asian populations.
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A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
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A continent mentioned by Relc as a place where Lizardfolk live.
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An unnamed Antinium Worker who escorts Pawn.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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A specific group or type of Antinium to which Klbkch belongs.
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An independent city-state located near the High Passes.
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A rival runner whom Ryoka suspects holds a grudge.
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The territory that houses the remaining Antinium colonies.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A combat-oriented class focused on fighting for pay.
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A receptionist at the Celum Runner's Guild.
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The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
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A high-ranking magic class capable of immense feats.
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A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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A location or nation mentioned by Teriarch.
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One of the Walled Cities located to the east of Liscor.
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A location from which high-quality healing potions are shipped.
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A major coalition or classification of powerful cities.
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A standard System class focused on delivering messages.
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One of the influential northern Human families who originally settled the continent.
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One of the Five Families of northern Humans, known as some of the first settlers of the continent.
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A powerful noble family in Izril.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A large, competent Silver-rank adventuring party led by Calruz.
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An ethnicity or nationality that the locals mistake Ryoka for due to her Asian features.
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A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
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An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A fallen Terandrian nation destroyed by Az'kerash.
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A famous Drake hero responsible for the defeat of the Necromancer.
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