Scenestitching...
49 entities connected through 104 interactions
Friend of
Relc dislikes all Antinium with the sole exception of Klbkch.
Erin considers Klbkch a friend, weeping in relief when he returns.
Located in
Klbkch is writing in a ledger inside the Guard's barracks.
Member of
Klbkch used to be recognized as one of the Centenium.
Klbkch serves as a Senior Guardsman.
Klbkch belongs to the Free Antinium faction.
Owns
Klbkch accepts and keeps the new badge given to him by the Watch.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
Klbkch holds the title of Prognugator for the Hive.
Klbkch was a True Antinium of Rhir.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A caste of Antinium focused on labor.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
A location from which high-quality healing potions are shipped.
The state on Earth where Erin is from.
The unusually large and aggressive leader of a mob of forty Goblins that attacks Erin's inn.
One of the Goblins from the mob who lands the first stab wound on Erin during the brawl.
A skill possessed by Klbkch that allows him to move at incredible speeds.
A class skilled with spears.
A combat class specializing in the use of swords.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
A newly discovered ancient dungeon near Liscor.
The military force of the city of Liscor.
Antinium that break from their programming, go mad, and violently attack everything around them.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
The operational headquarters for Liscor's Watch.
A Senior Guardsman in Liscor's Watch, renowned as its best swordsman.
A custom-made, highly decorative badge given to Klbkch by the Watch.
The headquarters for the Liscor City Watch.
A species whose chieftain was defeated by Erin, earning her a bounty.
Aggressive, razor-mouthed flying insects that dwell deep underground.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
An official badge denoting the rank of Senior Guardsman in the city watch.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
A branch of magic dealing with the dead, considered dangerous and illegal.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
A major location in the north that barely survived the last Goblin Crusade.
A flying nocturnal animal, likely a bat, observed by the Antinium on the surface.
A specific group or type of Antinium to which Klbkch belongs.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
Referenced as a meat-based dish (type of deer) by Klbkch when inquiring about available food; not present in scene.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
Carnivorous plant life that populates the Bloodfields.
One of the Walled Cities located to the east of Liscor.
A major coalition or classification of powerful cities.
The primary leader among the Antinium Queens who is growing impatient with the Liscor Hive's lack of progress.