Thoughtbrewing...
18 entities connected through 58 interactions
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A branch of magic dealing with the dead, considered dangerous and illegal.
A famed academy of magic where Pisces studies.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A specialized type of [Mage] focused on arcane research and mainstream magic.
A type of [Mage] who uses magic without formal education or spellbooks.
A type of [Mage] who obtains their power from external sources, such as summoning.
A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
A skill, likely used via an artifact or scroll, to determine a person's class.
A powerful but 'clumsy' mage who Pisces believes is responsible for the intense rainstorm.
A movement skill that allows for a short, instantaneous burst of speed.
A notorious Necromancer referenced as a potential threat by the Dragon.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
The military force of the city of Liscor.