Emending...
73 entities connected through 274 interactions
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A famed academy of magic where Pisces studies.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A species of which Erin Solstice is a member.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A type of [Mage] who uses magic without formal education or spellbooks.
A branch of magic dealing with the dead, considered dangerous and illegal.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A form of communal magic used by species lacking innate true magic potential.
A species of tall, bipedal hyena-like humanoids covered in fur.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A specialized type of [Mage] focused on arcane research and mainstream magic.
A type of [Mage] who obtains their power from external sources, such as summoning.
A type of [Mage] who practices alchemy and specialized, folklore-rooted magic.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A high-ranking magic class capable of immense feats.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
The systemic classification of spell power and complexity.
A massive, bull-like sapient species.
A common offensive magical spell that creates projectiles of fire.
A Gnoll tribe that historically advocated for Gnolls to study magic at Wistram Academy.
An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
The collective societal structure of the Gnolls in southern Izril.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
The Human vice-captain of the Horns of Hammerad.
A general combat-oriented class.
A notorious Necromancer referenced as a potential threat by the Dragon.
A large, competent Silver-rank adventuring party led by Calruz.
A magical class specializing in illusion spells, often used for intimidation and deception.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A lesser variation of the [Mage] class born from a lack of centralized education.
A lesser variation of the [Mage] class.
A hybrid magical class.
A nature-based magical class.
A runic spell used to maintain the freshness of organic materials.
The headquarters for the Liscor City Watch.
The military force of the city of Liscor.
A spell that renders the caster unseen.
A spell used by mages to view distant locations or individuals.
A spell used by mages for remote magical observation.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
An equine sapient species known to run without shoes.
A magical communication ability for sending short messages across distance.
A famous Human Archmage of the current era.
A burly Gnoll who runs a weapon shop in Liscor.
A class held by merchants who run stalls or stores.
A mystical or magical practitioner role often sought by tribes for guidance and power.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
An all-mage silver-rank adventuring company led by Menes.
A dangerous type of spider creature that lives in nests.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A mental resistance Skill offered by the System.
An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
The local municipal law enforcement tasked with keeping order in cities.
An unnamed Antinium Worker who escorts Pawn.
A specific group or type of Antinium to which Klbkch belongs.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A scarred warrior member of the Horns of Hammerad.
A high classification of magical spell.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
A Human whose past racist remarks are remembered by Erin.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
A beginner's spell that creates a blast of freezing wind.