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31 entities connected through 109 interactions
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A notorious Necromancer referenced as a potential threat by the Dragon.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A general class for any individual who practices magic.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A magical class specializing in illusion spells, often used for intimidation and deception.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
The local municipal law enforcement tasked with keeping order in cities.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A famed academy of magic where Pisces studies.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A powerful magical entity whom Ryoka harbors deep resentment toward.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A high classification of magical spell.
The Human vice-captain of the Horns of Hammerad.
Old ruins where adventurers frequently hunt monsters.
A newly discovered ancient dungeon near Liscor.
One of the [Mages] in the Horns of Hammerad.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
An official badge denoting the rank of Senior Guardsman in the city watch.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.