Scenestitching...
Scenestitching...
31 entities connected through 109 interactions
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A notorious Necromancer referenced as a potential threat by the Dragon.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A general class for any individual who practices magic.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A magical class specializing in illusion spells, often used for intimidation and deception.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
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The local municipal law enforcement tasked with keeping order in cities.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A famed academy of magic where Pisces studies.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A powerful magical entity whom Ryoka harbors deep resentment toward.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A high classification of magical spell.
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The Human vice-captain of the Horns of Hammerad.
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Old ruins where adventurers frequently hunt monsters.
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A newly discovered ancient dungeon near Liscor.
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One of the [Mages] in the Horns of Hammerad.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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An official badge denoting the rank of Senior Guardsman in the city watch.
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A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
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A small, child-like Goblin who attacks Erin out of grief and is spared by her.
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