Illuminating...
46 entities connected through 304 interactions
Employs
Ksmvr serves the Antinium Queen as her Prognugator and carries out her orders.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A specific group or type of Antinium to which Klbkch belongs.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
An unnamed Antinium Worker who escorts Pawn.
A caste of Antinium focused on labor.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
The other five ruling matriarchs of the Antinium species.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
Giant, physically imposing combat variants of the Antinium.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A vital and secretive Antinium ritual.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A species of which Erin Solstice is a member.
The primary leader among the Antinium Queens who is growing impatient with the Liscor Hive's lack of progress.
A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
Antinium that break from their programming, go mad, and violently attack everything around them.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
The territory that houses the remaining Antinium colonies.
Small flies with fat, glowing green abdomens that burst into corrosive liquid when ruptured.
An elite or original group of Antinium that Klbkch belongs to.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
The local municipal law enforcement tasked with keeping order in cities.
A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A large geographical region, possibly a continent.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A historically famous chess match that Erin recites entirely from memory.
A historical military coalition that fought in the Antinium Wars.
The leaders of the Antinium hives.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A newly discovered ancient dungeon near Liscor.
Old ruins where adventurers frequently hunt monsters.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
An Earth chess champion.
A strategy board game from Erin’s world that she uses to focus and cope with pain.