Emending...
31 entities connected through 88 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
The Human vice-captain of the Horns of Hammerad.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A skill that alerts the user to nearby danger or powerful opponents.
A large, pterodactyl-like flying creature with green, camouflaged scales.
A toxic pod harvested from unusual trees, used by Erin to scare off a giant monster.
A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
The local municipal law enforcement tasked with keeping order in cities.
A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
A species of which Erin Solstice is a member.
A notorious Necromancer referenced as a potential threat by the Dragon.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A newly discovered ancient dungeon near Liscor.
Old ruins where adventurers frequently hunt monsters.
A cold, deep, and fast-flowing stream located near The Wandering Inn.
An Earth video game involving survival and crafting mechanics.
A historically famous chess match that Erin recites entirely from memory.
A hypothetical creature Erin suspects might inhabit the grassy areas she traverses.