Inkling...
Inkling...
31 entities connected through 88 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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The Human vice-captain of the Horns of Hammerad.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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A sweet, blue-colored fruit that grows on trees near the inn, serving as a primary food source for Erin and the Goblins.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A skill that alerts the user to nearby danger or powerful opponents.
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A large, pterodactyl-like flying creature with green, camouflaged scales.
A toxic pod harvested from unusual trees, used by Erin to scare off a giant monster.
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A foundational Skill that enhances a user’s ability to clean surfaces and spaces efficiently.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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The local municipal law enforcement tasked with keeping order in cities.
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A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
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A species of which Erin Solstice is a member.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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A small, child-like Goblin who attacks Erin out of grief and is spared by her.
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A newly discovered ancient dungeon near Liscor.
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Old ruins where adventurers frequently hunt monsters.
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A cold, deep, and fast-flowing stream located near The Wandering Inn.
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An Earth video game involving survival and crafting mechanics.
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A historically famous chess match that Erin recites entirely from memory.
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A hypothetical creature Erin suspects might inhabit the grassy areas she traverses.
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