Loredecoring...
68 entities connected through 329 interactions
Old ruins where adventurers frequently hunt monsters.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
The Human vice-captain of the Horns of Hammerad.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A Human whose past racist remarks are remembered by Erin.
A large, competent Silver-rank adventuring party led by Calruz.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
An undead creature Erin considers a real threat, unlike mundane corpses.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
One of the [Mages] in the Horns of Hammerad.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
An unnamed Antinium Worker who escorts Pawn.
The local municipal law enforcement tasked with keeping order in cities.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A high-level elite classification tier for adventurers.
The scarred captain of the Swordlock Dogs who correctly identifies the Eater Goats Ryoka encountered.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A guild in Liscor, likely for couriers or messengers.
An organization that records and combats monstrous threats.
A specific group or type of Antinium to which Klbkch belongs.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A Silver-rank adventurer team captained by Cervial Dermondy.
An experienced adventurer whose entire team was killed and reanimated as zombies in the Ruins of Albez.
A rank of Adventuring team.
A Silver-rank adventuring team captained by Yvlon Byres.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A notorious Necromancer referenced as a potential threat by the Dragon.
A scarred warrior member of the Horns of Hammerad.
An older Drake Guildmistress in Liscor.
An all-mage silver-rank adventuring company led by Menes.
A location from which high-quality healing potions are shipped.
A species of which Erin Solstice is a member.
A civilian System class focused on livestock management.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A higher rank of Adventuring team.
A System class focused on wilderness survival and scouting.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A city to the north of Liscor that is a common destination for Humans.
An elite classification for the most powerful and famous adventurers in the world.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A massive mountain range that bisects the continent of Izril.
A branch of magic dealing with the dead, considered dangerous and illegal.
A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A dangerous type of spider creature that lives in nests.
A class specializing in speed and traversing distances.
A skill that alerts the user to nearby danger or powerful opponents.
An Earth chess champion.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
The military force of the city of Liscor.
Highly lethal, advanced zombies that possess supernatural physical attributes.
A type of undead creature armed with magically paralyzing claws.
A Silver-rank team of adventurers led by Gregor.
A utility spell that purifies the air.
An investigative spell used to spot arcane traps.