Spellbinding...
Spellbinding...
68 entities connected through 329 interactions
Old ruins where adventurers frequently hunt monsters.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
The Human vice-captain of the Horns of Hammerad.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A Human whose past racist remarks are remembered by Erin.
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A large, competent Silver-rank adventuring party led by Calruz.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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One of the [Mages] in the Horns of Hammerad.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
An unnamed Antinium Worker who escorts Pawn.
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The local municipal law enforcement tasked with keeping order in cities.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A high-level elite classification tier for adventurers.
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The scarred captain of the Swordlock Dogs who correctly identifies the Eater Goats Ryoka encountered.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A guild in Liscor, likely for couriers or messengers.
An organization that records and combats monstrous threats.
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A specific group or type of Antinium to which Klbkch belongs.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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A Silver-rank adventurer team captained by Cervial Dermondy.
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An experienced adventurer whose entire team was killed and reanimated as zombies in the Ruins of Albez.
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A Silver-rank adventuring team captained by Yvlon Byres.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A notorious Necromancer referenced as a potential threat by the Dragon.
A scarred warrior member of the Horns of Hammerad.
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An older Drake Guildmistress in Liscor.
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An all-mage silver-rank adventuring company led by Menes.
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A location from which high-quality healing potions are shipped.
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A species of which Erin Solstice is a member.
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A civilian System class focused on livestock management.
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A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
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A higher rank of Adventuring team.
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A System class focused on wilderness survival and scouting.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A city to the north of Liscor that is a common destination for Humans.
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An elite classification for the most powerful and famous adventurers in the world.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A massive mountain range that bisects the continent of Izril.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
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A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
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A dangerous type of spider creature that lives in nests.
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A class specializing in speed and traversing distances.
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A skill that alerts the user to nearby danger or powerful opponents.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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The military force of the city of Liscor.
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Highly lethal, advanced zombies that possess supernatural physical attributes.
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A type of undead creature armed with magically paralyzing claws.
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A Silver-rank team of adventurers led by Gregor.
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A utility spell that purifies the air.
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An investigative spell used to spot arcane traps.
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