Idea-fermenting...
75 entities connected through 552 interactions
Employs
The green-haired receptionist works at the Runner's Guild.
Has member
Toriska operates as one of the Street Runners confronting Ryoka.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
An organization that records and combats monstrous threats.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A popular, passive-aggressive senior Runner who attempts to dictate which jobs newcomers can take.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A rival runner whom Ryoka suspects holds a grudge.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A professional guild of assassins hired for protection and lethal operations.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
The Human vice-captain of the Horns of Hammerad.
A receptionist at the Celum Runner's Guild.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
The local municipal law enforcement tasked with keeping order in cities.
A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
An independent city-state located near the High Passes.
The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A large geographical region, possibly a continent.
A class specializing in speed and traversing distances.
A massive mountain range that bisects the continent of Izril.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A medical class requested by the guards to save Klbkch.
A receptionist is a class responsible for greeting visitors and providing information, exemplified by Selys at the Adventurer's Guild.
Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
A large, competent Silver-rank adventuring party led by Calruz.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A City Runner and crony of Persua.
A yellow-scaled senior Drake adventurer who complains about the Guild's payout rates.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
A Human whose past racist remarks are remembered by Erin.
A major location in the north that barely survived the last Goblin Crusade.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A broad profession of individuals who transport goods, letters, and magical items over distances.
A patient and relentlessly friendly human worker at the Remendia Runner's Guild who processes Ryoka's jobs.
A species of which Erin Solstice is a member.
A newly discovered ancient dungeon near Liscor.
A [Receptionist] at the Runner's Guild who manages Ryoka's jobs.
An organization that deals with magical issues, such as teleportation spells.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A portly Drake merchant leading a caravan through the South.
A scarred warrior member of the Horns of Hammerad.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
An older Drake Guildmistress in Liscor.
A class that can be gained by repeated farming actions; anecdote given about someone gaining four Farmer levels by growing many carrots.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A System class for those who buy and sell goods.
A civilian System class focused on livestock management.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
A veteran [Assassin] hired by Lady Magnolia to secretly protect Ryoka Griffin.
A type of dangerous monster living in the plains.
A dangerous type of spider creature that lives in nests.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A Street Runner who acts as one of Persua's sidekicks.
A fair-haired maid serving Magnolia Reinhart at her Celum estate.
A specialized school of magic taught at Wistram Academy.
A class held by outlaws who rob travelers on the roads.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A class associated with prestige and substantial wealth.
A past Runner who was severely punished by his peers for breaking unwritten rules.
One of the [Mages] in the Horns of Hammerad.
A spell capable of fixing physical damage in objects.
Old ruins where adventurers frequently hunt monsters.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
A species of tall, bipedal hyena-like humanoids covered in fur.
A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
A guild controlling commerce, caravans, and heavy freight.
A city featuring a well-known Runner's Guild branch where Ryoka and Garia operate.
A large city thirty miles from Remendia with good inns and its own Runner's Guild.