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18 entities connected through 28 interactions
Friend of
Ceria thinks of Gerial and the others as her friends and family when they die.
Member of
Ceria is a member of the Horns of Hammerad.
Mentor of
Ceria formally agrees to teach Ryoka the arts of magic.
Owns
Ceria owns a magical wand that she keeps holstered in an armband.
Teacher of
Ryoka asks for and receives magical instruction from Ceria.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
The Human vice-captain of the Horns of Hammerad.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A large, competent Silver-rank adventuring party led by Calruz.
The magical energy resource of the world.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
An independent city-state located near the High Passes.
A city to the north of Liscor that is a common destination for Humans.
A spell used to create a glowing crystal for illumination.
A magical wand wielded by Ceria.
A complex Tier 2 spell used to cast widespread light.
A general combat-oriented class.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An instantaneous fire spell.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
A skill that alerts the user to nearby danger or powerful opponents.
Highly lethal, advanced zombies that possess supernatural physical attributes.