Scrivening...
94 entities connected through 454 interactions
Has member
Beilmark acts as a desk sergeant for the Watch.
Senior Guardsmen are an elite rank within the city Watch.
Jeiss is a Senior Guardsman in the Watch.
Klbkch serves as a Senior Guardsman.
Relc is a member of the city watch.
Tkrn is a guard working under the Watch.
Zevara serves as the Captain of the Watch.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A class associated with members of the city watch, held by Relc.
A specific group or type of Antinium to which Klbkch belongs.
A species of which Erin Solstice is a member.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A caste of Antinium focused on labor.
An unnamed Antinium Worker who escorts Pawn.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A guild in Liscor, likely for couriers or messengers.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
An organization that records and combats monstrous threats.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A large geographical region, possibly a continent.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A newly discovered ancient dungeon near Liscor.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A notorious Necromancer referenced as a potential threat by the Dragon.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
A young guard at the gates of Celum who attempts to handle a Goblin threat report.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A magical potion that can heal injuries and cure ailments like poison.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
A dangerous type of spider creature that lives in nests.
A large, competent Silver-rank adventuring party led by Calruz.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
An undead creature Erin considers a real threat, unlike mundane corpses.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A class skilled with spears.
A combat class specializing in the use of swords.
A school of magic that creates false sensory input, used by Pisces for theft and evasion.
A basic skill for [Guardsmen] that allows them to sense if a person is guilty.
A branch of magic dealing with the dead, considered dangerous and illegal.
A class focused on running inns, hospitality, and tending to guests and establishments.
A famed academy of magic where Pisces studies.
A general class for any individual who practices magic.
An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
A class for individuals who process and sell meat.
The market that Selys told Erin about, where Erin hopes to find supplies.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
An independent city-state located near the High Passes.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
An apex leadership class attained by highly advanced Goblins.
A species whose chieftain was defeated by Erin, earning her a bounty.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
The geographical region surrounding Liscor that periodically floods.
The military force of the city of Liscor.
A custom-made, highly decorative badge given to Klbkch by the Watch.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A species of tall, bipedal hyena-like humanoids covered in fur.
A System class focused on stealing and stealth.
A remarkably fast Human Runner who recently humiliated Relc.
An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A popular, passive-aggressive senior Runner who attempts to dictate which jobs newcomers can take.
A rival runner whom Ryoka suspects holds a grudge.
A professional guild of assassins hired for protection and lethal operations.
Old ruins where adventurers frequently hunt monsters.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A Human whose past racist remarks are remembered by Erin.
One of the [Mages] in the Horns of Hammerad.
A portly Drake merchant leading a caravan through the South.
A System class for those who buy and sell goods.
A City Runner and crony of Persua.
The Human vice-captain of the Horns of Hammerad.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A scarred warrior member of the Horns of Hammerad.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
A class of city guards.
Highly lethal, advanced zombies that possess supernatural physical attributes.
Giant, physically imposing combat variants of the Antinium.
An Antinium Worker of the chess club who gained individuality and took the name Calabrian.
An older Drake Guildmistress in Liscor.
A guild controlling commerce, caravans, and heavy freight.