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61 entities connected through 191 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A class focused on running inns, hospitality, and tending to guests and establishments.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A caste of Antinium focused on labor.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A general combat-oriented class.
Magical abilities granted by the System to enhance a person's physical capabilities or profession.
An unnamed Antinium Worker who escorts Pawn.
A class skilled with spears.
A combat class specializing in the use of swords.
A species of which Erin Solstice is a member.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
A specific group or type of Antinium to which Klbkch belongs.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
The military force of the city of Liscor.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A broad profession of individuals who transport goods, letters, and magical items over distances.
A high-tier military command class.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A class related to cooking.
A class associated with members of the city watch, held by Relc.
The state on Earth where Erin is from.
A class that can be gained by repeated farming actions; anecdote given about someone gaining four Farmer levels by growing many carrots.
A separate class from Farmer; used in contrast in the carrot anecdote.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
A hypothetical class Relc teases Klbkch about leveling up.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A species of tall, bipedal hyena-like humanoids covered in fur.
A basic military class common in standard armies.
A basic defensive combat class found in average armies.
A hypothetical class discussed to explain the system's mechanics.
A class for those who dedicate their lives to travel.
An apprentice-tier class in the System.
The organic structures within the Hive where Antinium are formed and educated.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
A social class based on collecting and spreading rumors.
A legendary, highly dangerous creature mentioned in ancient tales.
A mythical sea beast used to illustrate the power of high-level heroes.
A specialized combat class focused on dueling.
A command class focused on leadership.
A class for individuals who process and sell meat.
A standard labor class centered on woodworking.
Giant, physically imposing combat variants of the Antinium.
A peaceful location mentioned by Krshia.
A specific nation or kingdom in the world.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A famed academy of magic where Pisces studies.
A skill that allows the user to create basic items.
A specialized running class for those who run without footwear.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
A skill granting foundational competence in using a sword.