Schemeplotting...
Schemeplotting...
61 entities connected through 191 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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Magical abilities granted by the System to enhance a person's physical capabilities or profession.
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An unnamed Antinium Worker who escorts Pawn.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A species of which Erin Solstice is a member.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
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A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A class skilled with spears.
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A combat class specializing in the use of swords.
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A specific group or type of Antinium to which Klbkch belongs.
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A broad profession of individuals who transport goods, letters, and magical items over distances.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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The military force of the city of Liscor.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A hypothetical class discussed to explain the system's mechanics.
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A class that can be gained by repeated farming actions; anecdote given about someone gaining four Farmer levels by growing many carrots.
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A separate class from Farmer; used in contrast in the carrot anecdote.
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A legendary, highly dangerous creature mentioned in ancient tales.
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A mythical sea beast used to illustrate the power of high-level heroes.
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A hypothetical class Relc teases Klbkch about leveling up.
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A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
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A social class based on collecting and spreading rumors.
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A class for those who dedicate their lives to travel.
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An apprentice-tier class in the System.
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The state on Earth where Erin is from.
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A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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The organic structures within the Hive where Antinium are formed and educated.
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A specialized combat class focused on dueling.
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A class for individuals who process and sell meat.
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A standard labor class centered on woodworking.
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Giant, physically imposing combat variants of the Antinium.
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A peaceful location mentioned by Krshia.
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A specific nation or kingdom in the world.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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A famed academy of magic where Pisces studies.
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A class associated with members of the city watch, held by Relc.
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A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
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A basic military class common in standard armies.
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A basic defensive combat class found in average armies.
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A skill that allows the user to create basic items.
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A specialized running class for those who run without footwear.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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A skill granting foundational competence in using a sword.
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