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57 entities connected through 205 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A species of which Erin Solstice is a member.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A species of tall, bipedal hyena-like humanoids covered in fur.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A specific group or type of Antinium to which Klbkch belongs.
A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A large geographical region, possibly a continent.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
The local municipal law enforcement tasked with keeping order in cities.
An unnamed Antinium Worker who escorts Pawn.
A portly Drake merchant leading a caravan through the South.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A continent mentioned by Relc as a place where Lizardfolk live.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A general class for any individual who practices magic.
A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
A city to the north of Liscor that is a common destination for Humans.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
The collective societal structure of the Gnolls in southern Izril.
Snake-like sentient beings associated with jungles and water regions (mentioned as part of Lizardfolk-associated regions).
A location from which high-quality healing potions are shipped.
A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
A burly Gnoll who runs a weapon shop in Liscor.
The military force of the city of Liscor.
The territory that houses the remaining Antinium colonies.
A major coalition or classification of powerful cities.
Devastating global conflicts waged between the Antinium and the other species of the world.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A notorious Necromancer referenced as a potential threat by the Dragon.
One of the Five Families of Izril, currently led by Magnolia Reinhart.
The Human vice-captain of the Horns of Hammerad.
A type of flying reptilian creature, some of which can breathe fire.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A City Runner and crony of Persua.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.