Bookworming...
99 entities connected through 582 interactions
Friend of
Krshia is known to be friends with Ysara.
Located in
Krshia Silverfang operates her goods stall on Market Street.
Sibling of
Krshia Silverfang is the little sister of Chieftain Akrisa.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A famed academy of magic where Pisces studies.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A species of which Erin Solstice is a member.
A general class for any individual who practices magic.
A species of tall, bipedal hyena-like humanoids covered in fur.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
The collective societal structure of the Gnolls in southern Izril.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A specific group or type of Antinium to which Klbkch belongs.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
A high-ranking magic class capable of immense feats.
An unnamed Antinium Worker who escorts Pawn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
The local municipal law enforcement tasked with keeping order in cities.
An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A type of street in Liscor that hosts numerous market stalls where goods are sold.
A large geographical region, possibly a continent.
A guild in Liscor, likely for couriers or messengers.
A form of communal magic used by species lacking innate true magic potential.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
A broad profession of individuals who transport goods, letters, and magical items over distances.
A general combat-oriented class.
Magical abilities granted by the System to enhance a person's physical capabilities or profession.
A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
A continent mentioned by Relc as a place where Lizardfolk live.
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
A magical earring worn by Krshia that indicates whether a person is telling the truth or a lie.
A region far to the south of Liscor, stated to be the homeland of the Silverfang Tribe of Gnolls.
The biological mating cycle experienced by Gnolls.
A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A class specializing in speed and traversing distances.
A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A burly Gnoll who runs a weapon shop in Liscor.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A Gnoll tribe that historically advocated for Gnolls to study magic at Wistram Academy.
A mystical or magical practitioner role often sought by tribes for guidance and power.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A Gnoll Runner in Liscor.
A major coalition or classification of powerful cities.
Giant, physically imposing combat variants of the Antinium.
A legendary, highly dangerous creature mentioned in ancient tales.
A mythical sea beast used to illustrate the power of high-level heroes.
One of the continents in the world.
A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
A major upcoming gathering of the Gnoll tribes.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
The market that Selys told Erin about, where Erin hopes to find supplies.
A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
A body of water on Earth.
An organization that records and combats monstrous threats.
A massive, bull-like sapient species.
A class held by merchants who run stalls or stores.
A notorious Necromancer referenced as a potential threat by the Dragon.
A branch of magic dealing with the dead, considered dangerous and illegal.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
An espionage class.
A caste of Antinium focused on labor.
A peaceful location mentioned by Krshia.
A specific nation or kingdom in the world.
A large, competent Silver-rank adventuring party led by Calruz.
A raw, rich-tasting Gnoll meat dish.
A massive, fire-breathing reptilian creature encountered by Erin in a cave, breathing violet flame.
Troublesome seasonal entities that appear during winter.
A location from which high-quality healing potions are shipped.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A massive mountain range that bisects the continent of Izril.
The Human vice-captain of the Horns of Hammerad.
A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
The Shaman of the Gaarh Marsh tribe.
The Chieftain of the Plain's Eye tribe.
A real-world continent Erin compares the city's architecture to.
A System Skill that drastically accelerates the speed of sewing.
A grand gathering of Gnoll tribes held every twenty years to forge alliances and discuss plans for the future.