Codexing...
36 entities connected through 160 interactions
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A species of which Erin Solstice is a member.
A class of city guards.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A branch of magic dealing with the dead, considered dangerous and illegal.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
A notorious Necromancer referenced as a potential threat by the Dragon.
A general class for any individual who practices magic.
A gruff, yellow-scaled Drake guarding the eastern gate of Liscor who shows disdain for Humans.
A strategy board game from Erin’s world that she uses to focus and cope with pain.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A skill that allows the user to create basic items.
A famed academy of magic where Pisces studies.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
A class focused on running inns, hospitality, and tending to guests and establishments.
An organization that deals with magical issues, such as teleportation spells.
A smug, blue-scaled Drake guardsman who gossips with Relc and seems to enjoy watching him get into an awkward situation with Erin.
A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
A kind, tall female Gnoll shopkeeper who shows concern for Erin and tries to warn her about Lism's unfair wager.
A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A class for merchants and those involved in commerce.
A species of tall, bipedal hyena-like humanoids covered in fur.
A type of Runner who specializes in fast, short-distance deliveries within a city like Liscor.
A general combat-oriented class.
A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
The market that Selys told Erin about, where Erin hopes to find supplies.