Quilling...
Quilling...
169 entities connected through 1223 interactions
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A guild in Liscor, likely for couriers or messengers.
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A specific group or type of Antinium to which Klbkch belongs.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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The local municipal law enforcement tasked with keeping order in cities.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A newly discovered ancient dungeon near Liscor.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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An unnamed Antinium Worker who escorts Pawn.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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A species of which Erin Solstice is a member.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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An organization that records and combats monstrous threats.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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Old ruins where adventurers frequently hunt monsters.
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A large geographical region, possibly a continent.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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A popular, passive-aggressive senior Runner who attempts to dictate which jobs newcomers can take.
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A caste of Antinium focused on labor.
The Human vice-captain of the Horns of Hammerad.
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A large, competent Silver-rank adventuring party led by Calruz.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
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A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
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A rival runner whom Ryoka suspects holds a grudge.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
The military force of the city of Liscor.
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An independent city-state located near the High Passes.
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A Human whose past racist remarks are remembered by Erin.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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A city to the north of Liscor that is a common destination for Humans.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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A receptionist is a class responsible for greeting visitors and providing information, exemplified by Selys at the Adventurer's Guild.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
A continent mentioned by Relc as a place where Lizardfolk live.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
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A class specializing in speed and traversing distances.
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A massive mountain range that bisects the continent of Izril.
A location from which high-quality healing potions are shipped.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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The collective societal structure of the Gnolls in southern Izril.
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A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
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A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
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A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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A famed academy of magic where Pisces studies.
A general class for any individual who practices magic.
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The territory that houses the remaining Antinium colonies.
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A major coalition or classification of powerful cities.
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A dangerous type of spider creature that lives in nests.
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A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A branch of magic dealing with the dead, considered dangerous and illegal.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
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The market that Selys told Erin about, where Erin hopes to find supplies.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
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A broad profession of individuals who transport goods, letters, and magical items over distances.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
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Devastating global conflicts waged between the Antinium and the other species of the world.
A [Receptionist] at the Runner's Guild who manages Ryoka's jobs.
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Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
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The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
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A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
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A local Drake [Trader] who chats with passing merchants.
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A burly Gnoll who runs a weapon shop in Liscor.
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A powerful magical entity whom Ryoka harbors deep resentment toward.
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An elite classification for the most powerful and famous adventurers in the world.
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Giant, physically imposing combat variants of the Antinium.
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The other five ruling matriarchs of the Antinium species.
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A portly Drake merchant leading a caravan through the South.
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A legendary figure and one of 'The Seven', known to command immensely powerful vassals.
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One of the Walled Cities located to the east of Liscor.
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An older Drake Guildmistress in Liscor.
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The geographical region surrounding Liscor that periodically floods.
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A skill that allows the user to create basic items.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
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A type of monster found in the region around Liscor whose presence increases the danger and cost of deliveries.
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A patient and relentlessly friendly human worker at the Remendia Runner's Guild who processes Ryoka's jobs.
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Distant cities populated by Humans, located north of Liscor.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
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A specific skeletal mage monster that ambushes the Horns of Hammerad in Albez.
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A Street Runner who acts as one of Persua's sidekicks.
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A port city that serves as a trade hub.
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A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
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A historical military coalition that fought in the Antinium Wars.
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The leaders of the Antinium hives.
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A major location in the north that barely survived the last Goblin Crusade.
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A class associated with prestige and substantial wealth.
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A distant city renowned for being the home of an incredibly powerful Healer.
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A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A fallen Terandrian nation destroyed by Az'kerash.
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A famous Drake hero responsible for the defeat of the Necromancer.
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The Grand Strategist of the Drakes, living in Pallass.
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A medical class requested by the guards to save Klbkch.
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A receptionist at the Celum Runner's Guild.
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A veteran [Assassin] hired by Lady Magnolia to secretly protect Ryoka Griffin.
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A notable location from which a team of Gold-rank adventurers is believed to be traveling.
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A high-level elite classification tier for adventurers.
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The scarred captain of the Swordlock Dogs who correctly identifies the Eater Goats Ryoka encountered.
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A Silver-rank adventuring team captained by Yvlon Byres.
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An experienced adventurer whose entire team was killed and reanimated as zombies in the Ruins of Albez.
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A professional guild of assassins hired for protection and lethal operations.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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A complex Tier 2 spell used to cast widespread light.
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The resumption of hostilities between the Antinium and the continental powers.
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A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
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One of the [Mages] in the Horns of Hammerad.
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A location or nation mentioned by Teriarch.
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A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
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A powerful noble family in Izril.
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A scarred warrior member of the Horns of Hammerad.
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A vital and secretive Antinium ritual.
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An Antinium Worker of the chess club who gained individuality and took the name Calabrian.
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A real-world continent Erin compares the city's architecture to.
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A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
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A skill possessed by Klbkch that allows him to move at incredible speeds.
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A class held by merchants who run stalls or stores.
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Carnivorous plant life that populates the Bloodfields.
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A flying nocturnal animal, likely a bat, observed by the Antinium on the surface.
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A combat-oriented class focused on fighting for pay.
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A class for people who operate vehicles like wagons for transport or delivery.
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A System class focused on stealing and stealth.
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Jars filled with harvested Acid Fly juice used as makeshift grenades.
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A bored Gnoll guard stationed at Liscor's eastern gates.
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A type of street in Liscor that hosts numerous market stalls where goods are sold.
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A System class for those who buy and sell goods.
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A powerful fear spell projected by Skinner.
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A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
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Highly lethal, advanced zombies that possess supernatural physical attributes.
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Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
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The driver of Magnolia Reinhart's carriage.
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