Schemeplotting...
Schemeplotting...
46 entities connected through 202 interactions
Family of
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A strategy board game from Erin’s world that she uses to focus and cope with pain.
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A species of which Erin Solstice is a member.
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The local municipal law enforcement tasked with keeping order in cities.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A continent mentioned by Relc as a place where Lizardfolk live.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
A guild in Liscor, likely for couriers or messengers.
A local Drake [Trader] who chats with passing merchants.
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The collective societal structure of the Gnolls in southern Izril.
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A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
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A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
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A class for merchants and those involved in commerce.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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An older Drake Guildmistress in Liscor.
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An organization that records and combats monstrous threats.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A guild controlling commerce, caravans, and heavy freight.
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A large stall in the market run by the Gnoll, Krshia Silverfang. It sells a variety of items, including food.
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A class held by merchants who run stalls or stores.
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