Scribing...
Scribing...
122 entities connected through 632 interactions
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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The local municipal law enforcement tasked with keeping order in cities.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A dangerous type of spider creature that lives in nests.
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An organization that records and combats monstrous threats.
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A species of which Erin Solstice is a member.
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World mechanic where thinking races gain levels and classes. Some classes can be gained suddenly by satisfying class requirements without formal apprenticeship (e.g., gaining Farmer levels by growing many carrots). Some creatures (animals, Dragons) cannot level and instead retain natural might.
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A guild in Liscor, likely for couriers or messengers.
A large, competent Silver-rank adventuring party led by Calruz.
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A large geographical region, possibly a continent.
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A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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An unnamed Antinium Worker who escorts Pawn.
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A specific group or type of Antinium to which Klbkch belongs.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A guild hall in Liscor where adventurers gather, accept quests, and turn in bounties.
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A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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A local Goblin tribe with a chieftain and small warrior contingent operating around the inn.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A newly discovered ancient dungeon near Liscor.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
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A caste of Antinium focused on labor.
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An older Drake Guildmistress in Liscor.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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The Human vice-captain of the Horns of Hammerad.
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A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
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A class focused on running inns, hospitality, and tending to guests and establishments.
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A massive mountain range that bisects the continent of Izril.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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The collective societal structure of the Gnolls in southern Izril.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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A magical potion that can heal injuries and cure ailments like poison.
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A professional guild of assassins hired for protection and lethal operations.
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A class that grants its user Skills related to strategy, giving them a significant advantage in games like chess.
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The territory that houses the remaining Antinium colonies.
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A continent mentioned by Relc as a place where Lizardfolk live.
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An aggressive and prejudiced Gnoll adventurer who confronts and expels Erin from the Adventurer's Guild.
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A System Skill that drastically accelerates the speed of sewing.
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A general class for any individual who practices magic.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A higher rank of Adventuring team.
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Giant, physically imposing combat variants of the Antinium.
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A major coalition or classification of powerful cities.
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A local Drake [Trader] who chats with passing merchants.
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A powerful noble family in Izril.
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The ruling human factions of the northern continent.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A higher-level class for which [Tactician] is a prerequisite. Olesm aspires to gain this class.
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A title or class of authority within the Antinium hierarchy held by Klbkch under the Queen's command.
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A gossipy, yellow-scaled Drake [Barmaid] in Liscor who gets fired.
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A social class based on collecting and spreading rumors.
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Magical abilities granted by the System to enhance a person's physical capabilities or profession.
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A famous, high-status individual credited with inventing or standardizing the rules for the version of chess played in Liscor.
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An apex leadership class attained by highly advanced Goblins.
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Distant cities populated by Humans, located north of Liscor.
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A class for those who dedicate their lives to travel.
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An apprentice-tier class in the System.
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A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
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A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
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A sapient species mentioned by Klbkch as being typical of the world in their lack of sympathy for Goblins.
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A location from which high-quality healing potions are shipped.
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A civilian System class focused on livestock management.
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A species whose chieftain was defeated by Erin, earning her a bounty.
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A lifestyle class centered around the consumption of fine food.
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A class obtained by individuals entirely devoted to partying and pleasure.
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Old ruins where adventurers frequently hunt monsters.
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A large male Gnoll who attempts to bully Erin out of the Adventurer's Guild due to her scent.
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An entry-level culinary Skill improving preparation of simple meals.
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A higher-tier System Skill for food preparation.
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A combat class specializing in the use of swords.
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A specialized combat class focused on dueling.
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A matriarch of the human El family.
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A large, pterodactyl-like flying creature with green, camouflaged scales.
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A small, child-like Goblin who attacks Erin out of grief and is spared by her.
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An ambush predator that disguises itself as a boulder and attacks with powerful claws and antennae.
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The market that Selys told Erin about, where Erin hopes to find supplies.
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A famously deadly geographical region south of Liscor heavily saturated by past warfare.
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A high-level elite classification tier for adventurers.
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A different reptilian race often associated with water, some can breathe underwater; culturally distinct from Drakes and related to naga/jungle regions like Baleros.
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A fallen Terandrian nation destroyed by Az'kerash.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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A famous Drake hero responsible for the defeat of the Necromancer.
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A receptionist at the Liscor Adventurer's Guild.
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Devastating global conflicts waged between the Antinium and the other species of the world.
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An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
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The resumption of hostilities between the Antinium and the continental powers.
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A magical class specializing in illusion spells, often used for intimidation and deception.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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A sapient species possessing Elven traits.
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A standard System class focused on delivering messages.
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A collective term for six major Drake cities.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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A guild controlling commerce, caravans, and heavy freight.
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A rare hybrid species possessing multiple magical eyes.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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