Meaningmunching...
Meaningmunching...
38 entities connected through 127 interactions
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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An undead creature Erin considers a real threat, unlike mundane corpses.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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The Human vice-captain of the Horns of Hammerad.
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One of the [Mages] in the Horns of Hammerad.
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A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
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A newly discovered ancient dungeon near Liscor.
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The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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An Antinium Worker who counted the undead attacking Liscor.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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A large, competent Silver-rank adventuring party led by Calruz.
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Old ruins where adventurers frequently hunt monsters.
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Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
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A small, child-like Goblin who attacks Erin out of grief and is spared by her.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A branch of magic dealing with the dead, considered dangerous and illegal.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A prestigious house, title, or lineage of honor associated with the Minotaur Calruz.
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A city to the north of Liscor that is a common destination for Humans.
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An unnamed Antinium Worker who escorts Pawn.
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A type of creature that Skinner closely resembles in its true form.
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A Human whose past racist remarks are remembered by Erin.
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A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
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A powerful fear spell projected by Skinner.
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A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
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Highly lethal, advanced zombies that possess supernatural physical attributes.
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A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
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The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.
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