Taletelling...
18 entities connected through 22 interactions
An undead creature Erin considers a real threat, unlike mundane corpses.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
One of the [Mages] in the Horns of Hammerad.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A Human whose past racist remarks are remembered by Erin.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
The Human vice-captain of the Horns of Hammerad.
A powerful fear spell projected by Skinner.
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
Highly lethal, advanced zombies that possess supernatural physical attributes.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.