Storysurfing...
38 entities connected through 127 interactions
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An undead creature Erin considers a real threat, unlike mundane corpses.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
The Human vice-captain of the Horns of Hammerad.
One of the [Mages] in the Horns of Hammerad.
A burly, axe-wielding Silver-rank captain who refuses to enter the Ruins of Albez.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A newly discovered ancient dungeon near Liscor.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
An Antinium Worker who counted the undead attacking Liscor.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A large, competent Silver-rank adventuring party led by Calruz.
Old ruins where adventurers frequently hunt monsters.
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
A small, child-like Goblin who attacks Erin out of grief and is spared by her.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
A notorious Necromancer referenced as a potential threat by the Dragon.
A branch of magic dealing with the dead, considered dangerous and illegal.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A prestigious house, title, or lineage of honor associated with the Minotaur Calruz.
A city to the north of Liscor that is a common destination for Humans.
An unnamed Antinium Worker who escorts Pawn.
A type of creature that Skinner closely resembles in its true form.
A Human whose past racist remarks are remembered by Erin.
A Silver-rank [Mage] captain who decides against exploring the Ruins of Albez.
A powerful fear spell projected by Skinner.
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
Highly lethal, advanced zombies that possess supernatural physical attributes.
A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
The skeletal remains of a person that Erin discovered in an upstairs bedroom of the inn.