Noveletting...
80 entities connected through 423 interactions
Location of
The Free Antinium reside and labor in the subterranean Hive beneath Liscor.
Located in
The Hive is situated deep beneath the city of Liscor.
Has member
Klbkch holds the title of Prognugator for the Hive.
A specific group or type of Antinium to which Klbkch belongs.
Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
A caste of Antinium focused on labor.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An unnamed Antinium Worker who escorts Pawn.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
Giant, physically imposing combat variants of the Antinium.
A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
A famed academy of magic where Pisces studies.
A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
The territory that houses the remaining Antinium colonies.
The local municipal law enforcement tasked with keeping order in cities.
Antinium that break from their programming, go mad, and violently attack everything around them.
A notorious Necromancer referenced as a potential threat by the Dragon.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
A type of street in Liscor that hosts numerous market stalls where goods are sold.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
Devastating global conflicts waged between the Antinium and the other species of the world.
A species of which Erin Solstice is a member.
The primary leader among the Antinium Queens who is growing impatient with the Liscor Hive's lack of progress.
Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
An independent city-state located near the High Passes.
The Human vice-captain of the Horns of Hammerad.
A region or continent known as the home of the infamous Necromancer, Az'kerash.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
A powerful magical entity whom Ryoka harbors deep resentment toward.
The other five ruling matriarchs of the Antinium species.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A portly Drake merchant leading a caravan through the South.
A continent mentioned by Relc as a place where Lizardfolk live.
A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A tribe of Goblins living in a hidden cave near The Wandering Inn.
The collective societal structure of the Gnolls in southern Izril.
A newly discovered ancient dungeon near Liscor.
Old ruins where adventurers frequently hunt monsters.
A large geographical region, possibly a continent.
The market that Selys told Erin about, where Erin hopes to find supplies.
The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
A rival runner whom Ryoka suspects holds a grudge.
A major coalition or classification of powerful cities.
A species of tall, bipedal hyena-like humanoids covered in fur.
A class related to cooking.
A magical kitchen knife designed to sear meat as it cuts.
A high-ranking magic class capable of immense feats.
A general class for any individual who practices magic.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
A grand gathering of Gnoll tribes held every twenty years to forge alliances and discuss plans for the future.
A historical military coalition that fought in the Antinium Wars.
The leaders of the Antinium hives.
A fallen Terandrian nation destroyed by Az'kerash.
A famous Drake hero responsible for the defeat of the Necromancer.
A massive mountain range that bisects the continent of Izril.
A distant location mentioned by Klbkch, possibly analogous to a place of damnation or simply a very remote land.
A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
A broad profession of individuals who transport goods, letters, and magical items over distances.
A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
A medical class requested by the guards to save Klbkch.
A vital and secretive Antinium ritual.
A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
A strategy board game from Erin’s world that she uses to focus and cope with pain.