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Chapterchewing...
80 entities connected through 423 interactions
Location of
The Free Antinium reside and labor in the subterranean Hive beneath Liscor.
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Has member
A specific group or type of Antinium to which Klbkch belongs.
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Erin Solstice's home world, which has different cultures, technologies, and games than the world she is currently in.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
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The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
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A tall female Gnoll shopkeeper in the market who runs the stall 'Krshia's Silverfang Goods'. She is direct and attempts to get Erin to shop at her stall.
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A caste of Antinium focused on labor.
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An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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Giant, physically imposing combat variants of the Antinium.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
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A famed academy of magic where Pisces studies.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
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An Antinium Worker whose mind breaks from the strain of chess and newfound desires, turning into a violent Aberration.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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The local municipal law enforcement tasked with keeping order in cities.
Antinium that break from their programming, go mad, and violently attack everything around them.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A type of street in Liscor that hosts numerous market stalls where goods are sold.
A tribe of Gnolls from the Great Plains known for trading and silversmithing, of which Krshia is a member.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
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Devastating global conflicts waged between the Antinium and the other species of the world.
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The primary leader among the Antinium Queens who is growing impatient with the Liscor Hive's lack of progress.
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Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
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An independent city-state located near the High Passes.
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The Human vice-captain of the Horns of Hammerad.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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The ancestral house or homeland associated with the Minotaur warrior Calruz.
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A powerful magical entity whom Ryoka harbors deep resentment toward.
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The other five ruling matriarchs of the Antinium species.
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An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
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A portly Drake merchant leading a caravan through the South.
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A Drake [Butcher] in Liscor who haggles with the Gnoll hunter over a Corusdeer carcass.
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A tribe of Goblins living in a hidden cave near The Wandering Inn.
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The collective societal structure of the Gnolls in southern Izril.
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The corrupt head of the Celum Runner's Guild who covered up Ryoka's accident.
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A rival runner whom Ryoka suspects holds a grudge.
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A major coalition or classification of powerful cities.
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A magical kitchen knife designed to sear meat as it cuts.
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A grand gathering of Gnoll tribes held every twenty years to forge alliances and discuss plans for the future.
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A historical military coalition that fought in the Antinium Wars.
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The leaders of the Antinium hives.
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A famous Drake hero responsible for the defeat of the Necromancer.
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A massive mountain range that bisects the continent of Izril.
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A presumably negative historical event or entity associated with the Antinium, which Erin's ignorance of is noted by Klbkch.
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A broad profession of individuals who transport goods, letters, and magical items over distances.
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A war-torn nation to the northeast where an eternal war has been waged against monsters and demons for five thousand years.
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A medical class requested by the guards to save Klbkch.
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A vital and secretive Antinium ritual.
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A group of Antinium Workers who sacrifice themselves to protect Erin and her inn.
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The state of possessing a unique personal identity, previously forbidden or unknown to Antinium Workers.
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A class used as an example by Klbkch to illustrate the variability of skill acquisition within the leveling system.
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A strategy board game from Erin’s world that she uses to focus and cope with pain.
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