Illuminating...
76 entities connected through 405 interactions
Located in
Captain Zevara is present in the barracks where she commands Relc.
Member of
Zevara serves as the Captain of the Watch.
An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
The Minotaur captain of the Horns of Hammerad, who wields a massive battleaxe.
The local municipal law enforcement tasked with keeping order in cities.
A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
A specific group or type of Antinium to which Klbkch belongs.
An ancient, horrific monster made entirely of stolen skin that paralyzes its prey with pure terror.
A member of the City Guard who was apparently traumatized by Relc's reckless dagger-flipping on the day he signed up.
A large, competent Silver-rank adventuring party led by Calruz.
The aristocratic captain of the Silver Spears who seeks out Ryoka Griffin.
An Antinium Prognugator tasked by the Queen with handling surface affairs and hunting down Aberrations.
Giant, physically imposing combat variants of the Antinium.
A species of large, sentient insectoid people; one arrives at Erin’s door with a companion.
A notorious Necromancer referenced as a potential threat by the Dragon.
The subterranean home of Klbkch and the other Antinium located beneath the city of Liscor.
An undead creature Erin considers a real threat, unlike mundane corpses.
A polite, blue-scaled Drake who is the highest-leveled [Tactician] in Liscor. He is roped into playing a high-stakes chess game against Erin by his uncle, Lism.
A caste of Antinium focused on labor.
The leader of the Antinium Hive, to whom Klbkch plans to report his findings about the unique human, Erin Solstice.
An older Drake Guildmistress in Liscor.
A governing body in Liscor that is concerned with diplomatic relationships, such as the one with Wistram Academy.
The Human vice-captain of the Horns of Hammerad.
A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
Massive, intelligent undead abominations that command hordes of lesser dead and possess terrifying physical and magical traits.
An unnamed Antinium Worker who escorts Pawn.
A newly discovered ancient dungeon near Liscor.
A general class for any individual who practices magic.
A sturdy, friendly Runner who carries massive loads and persistently tries to befriend Ryoka.
A Silver-rank adventuring team captained by Yvlon Byres.
A branch of magic dealing with the dead, considered dangerous and illegal.
A higher rank of Adventuring team.
A Senior Guardsman in Liscor's Watch, renowned as its best swordsman.
A custom-made, highly decorative badge given to Klbkch by the Watch.
A large geographical region, possibly a continent.
Old ruins where adventurers frequently hunt monsters.
A species of which Erin Solstice is a member.
A street in Liscor used as a defensive fallback point during the undead invasion.
A guild in Liscor, likely for couriers or messengers.
An organization that records and combats monstrous threats.
Highly lethal, advanced zombies that possess supernatural physical attributes.
The market that Selys told Erin about, where Erin hopes to find supplies.
A famously deadly geographical region south of Liscor heavily saturated by past warfare.
A location from which high-quality healing potions are shipped.
The ancestral house or homeland associated with the Minotaur warrior Calruz.
A prestigious house, title, or lineage of honor associated with the Minotaur Calruz.
Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
A Silver-rank adventurer team captained by Cervial Dermondy.
A System class focused on wilderness survival and scouting.
A Senior Guardswoman who supervises the walls and orders a report to the Captain about possible smoke.
A class skilled with spears.
An upscale pub in Liscor.
A Watch guardsman who escorts Erin to the barracks.
A Human whose past racist remarks are remembered by Erin.
A high-level elite classification tier for adventurers.
An incredibly large humanoid species.
A type of undead construct made of bones.
An incorporeal undead spirit.
An Antinium Worker who exhibits Aberration-like behavior by creating rhythmic noises, but remains peaceful.
A famed academy of magic where Pisces studies.
A Drake Watch Sergeant whose hesitation and subsequent magical paralysis allowed the undead to enter Liscor.
A half-Elf mage belonging to the Horns of Hammerad who offers Ryoka a taboo alternative for her leg.
An adventuring Captain who backed out of the ruins expedition at the last moment.
An archer is a class defined by specialized equipment for ranged combat, as seen with a tall, furry individual in Liscor.
A class of city guards.
A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
A belligerent Drake shopkeeper in the Liscor market who cheats Erin.
A guild controlling commerce, caravans, and heavy freight.
The operational headquarters for Liscor's Watch.
The headquarters for the Liscor City Watch.
A rare combat skill.
An offensive fire spell cast by Pisces.
A type of street in Liscor that hosts numerous market stalls where goods are sold.