Inkdiving...
Inkdiving...
A young woman named Erin Solstice, mysteriously transported to a new world, finds refuge from a storm in an abandoned building called The Wandering Inn. After cleaning the dusty common room to make it habitable, she unexpectedly gains the [Innkeeper] class and two basic skills.
After Erin's sudden appearance startles a highly paranoid Dragon into teleporting away, she is left alone in the abandoned inn. Driven by hunger, Erin explores the surrounding plains, narrowly escaping a giant crab-monster before finding a mysterious blue fruit.
Erin Solstice successfully defends The Wandering Inn from a goblin raid, earning Innkeeper Level 4. Meanwhile, a tiny goblin observer returns to its tribe's cave to report the failure to their massive Chieftain.
Erin discovered that her new [Innkeeper] class allowed her to unconsciously clean the entire inn. While foraging at the stream, she narrowly survived an ambush by a mutant fish that suffocated on land, but she severely injured her own hand while attempting to butcher it.
Erin Solstice discovers and accidentally destroys magical preservation runes in the inn's kitchen. After noticing a skeleton is missing from the second floor, she brutally fends off a Goblin intruder and throws him at his waiting ambush party, forcing them to flee.
Erin suffers an acid burn from an exploding insect but manages to treat it and successfully prepare a hot meal. Later, she makes a shocking discovery when she finds a wooden sign on the inn's door written in English, her native language.
Relc and Klbkch visited Erin at the abandoned inn, explaining the mechanics of classes, leveling, and the world's geography. The guardsmen revealed their advanced combat classes, and Erin leveled up as an Innkeeper, gaining her first skill.
Erin gains the [Basic Crafting] Skill and weaves a grass basket, but struggles with hostile wildlife before Goblins steal her new item. Meanwhile, Relc and Klbkch are diverted from visiting her to stop a brawl, leaving Erin alone when a terrifying undead creature breaches her inn.
Erin and the young mage who previously tried to scam her have a lengthy discussion about how magic works. The mage explains various magical schools and spells, prompting Erin to compare the world's mechanics to D&D. Before leaving the inn, the mage finally reveals his name to be Pisces.
Erin Solstice levels up as an [Innkeeper] and gains the [Basic Crafting] skill. Shortly after, Relc and Klbkch attempt to arrest Pisces at the inn, but the mage escapes using a clever illusion.
Relc and Klbkch subdue Pisces and attempt to execute him. Erin Solstice intervenes, saving his life by successfully claiming her inn is an independent entity entirely outside of Liscor's jurisdiction.
Erin Solstice traveled to the city of Liscor to purchase food and supplies for her inn. After observing the daily lives of the local Drakes and Gnolls, she attempted to visit the Adventurer's Guild but was aggressively kicked out by a hostile Gnoll.
Erin explores the market in Liscor before being ambushed by Goblins on her way back to the inn. Relc arrives in time to save her, dispatching two of the Goblins before escorting her the rest of the way. Meanwhile, the Goblin Chieftain discovers that some of his tribe are missing.
This chapter contained no recorded character interactions, dialogue, or plot developments. The narrative focused entirely on environmental descriptions and the quiet passage of time. The setting slowly transitioned into nightfall without any entity involvement.
Erin fights a desperate and bloody battle against the Goblin Chieftain inside The Inn. Despite sustaining a knife wound to the stomach and severe burns, she kills him by throwing boiling oil in his face and is rewarded with new combat-oriented Innkeeper skills.
Klbkch rushes to the inn and uses a healing potion to save a near-dead Erin Solstice. After disposing of the Hobgoblin's corpse to prevent reanimation, Klbkch returns to Liscor to physically discipline a drunken Relc.
Struggling with depression after her recent trauma, Erin Solstice finds a group of starving Goblins in a strange orchard. She invites them into The Wandering Inn and cooks them a meal, finding a moment of catharsis in the act. The Goblins leave three silver coins as payment before departing, leaving Erin with a newfound sense of peace.
After collecting her bounty from Klbkch, Erin goes to the market to demand a refund for the spoiled food she was sold. When the shopkeeper, Lism, refuses to return her money, Erin challenges his nephew, Olesm, to a high-stakes game of chess.
Erin Solstice defeats the [Tactician] Olesm in chess and, with the help of the City Watch, reclaims her money from the cheating shopkeeper Lism. Upon returning to her inn, she officially names it The Wandering Inn and establishes its first rule: "No Killing Goblins," which is soon discovered by a lone Goblin and an Unnamed Necromancer.
An anti-social, barefoot runner arrives in the city of Celum to report a monster threat and complete a delivery. She visits the lavish estate of the eccentric noblewoman Magnolia Reinhart, where she successfully secures her payment seal. At the chapter's conclusion, the runner is revealed to be Ryoka Griffin, a young woman originally from Earth.
Ryoka Griffin establishes herself as a capable Runner in Remendia, navigating guild politics and brushing off attempts at friendship from fellow Runner Garia Strongheart. During a long-distance run to Wales, she survives a goblin ambush on the road. Despite achieving extraordinary physical feats, Ryoka uses sheer willpower to block the System's notifications, stubbornly refusing to accept a new class and skill.
Erin Solstice reaches Level 10 as an [Innkeeper] and gains new skills, but her morning is derailed by an infestation of Acid Flies. Fortunately, Pisces arrives and uses ice magic to eliminate the swarm, helping to secure the inn.
Klbkch leads a covert team of Workers to the surface to uncover and rebury a mysterious door outside Liscor. Along the way, he observes a peaceful but anomalous "Clicking Worker" and communicates telepathically with the Free Queen regarding their hidden plans and high worker attrition.
Relc and Klbkch visit the Wandering Inn and give Erin a comprehensive lesson on the region's history, politics, and dangers. They discuss devastating historical events like the Goblin Crusades and Antinium Wars, as well as local threats like the Bloodfields and a newly discovered undead-filled ruin near Liscor.
Klbkch brings a group of Antinium Workers to The Wandering Inn to learn chess, discovering that one Worker has been secretly practicing. Olesm Swifttail joins the matches, leading to a long night of strategy that results in Olesm, Rags, and the speaking Worker all leveling up in the [Tactician] class.
Ryoka completes a dangerous emergency run to the Ruins of Albez, saving the Horns of Hammerad from a Lich. She returns to the Runner's Guild, outmaneuvers her rival Persua for a lucrative job, and makes a delivery to Lady Magnolia Reinhart, who uses a powerful Skill to interrogate her.
Ryoka makes ice cream for Magnolia Reinhart, who tries and fails to guess which continent she originates from. Upon leaving the estate, Ryoka is ambushed by Persua and other rival Runners, culminating in her being struck by magic and a cart.
Klbkch is caught off guard by a surprise party thrown by his colleagues in Liscor's Watch to celebrate his ten-year anniversary of service. He receives a custom commemorative badge from his friends before returning to the agonizing, stark silence of the Free Hive.
The introduction of chess causes unexpected developmental shifts in the Antinium Hive, producing both a speaking Worker and a violent Aberration. A massive mob of Goblins later ambushes the inn, leading to a brutal battle where Klbkch sacrifices his life to save Erin. Sensing her commander's death, the Antinium Queen orders her Soldiers to the surface.
Erin discusses the mechanics of the leveling system with Krshia and Selys, learning how classes and skills are acquired. Later, she shares a deeply emotional game of chess with Pawn in memory of Klbkch, which leads her to level up and gain a unique Skill.
Ryoka Griffin rests at an inn in Celum, suffering immense agony from her shattered bone. Garia Strongheart visits her as she recovers, while new details about the Horns of Hammerad adventurer team are revealed.
In the aftermath of Klbkch's death, the Watch halts patrols near Erin's inn, and a grieving Relc avoids her in Liscor's marketplace. Erin learns more about the continent of Izril, including the history of the Necromancer Az'kerash, while Liscor fills with adventurers drawn to a newly discovered underground dungeon. Meanwhile, Pisces receives a strange magical message and abruptly flees the inn.
The Horns of Hammerad travel with Ryoka by wagon from Celum to an abandoned inn near Liscor. There, Pisces fulfills his agreement to magically heal Ryoka's shattered leg. Overwhelmed by the painless recovery, Ryoka drops her usual hostility and expresses genuine gratitude.
A human merchant arrives in Liscor, highlighting the city's strategic importance for trade across Izril. Meanwhile, Erin and Gazi visit the Adventurer's Guild, where Gazi reveals her identity as a Half-Gazer and a legendary Named-rank adventurer. Deep within the hive, the Antinium Queen names Ksmvr and tasks him with hunting rogue Aberrations.
Erin solves a challenging chess puzzle from the Titan of Baleros and sends one back in return. At the inn, Relc confiscates a large sum of gold from Pisces, who later identifies Gazi as a member of the legendary King's Seven. Meanwhile, various subplots develop around Liscor, including Relc's humiliation by a Human Runner and a stranded girl surviving through theft.
Ryoka travels back to Celum while reflecting on the geography, history, and major political powers of Innworld. She formally meets Sostrom Reidez, who uses magic to fix her iPhone, while Ceria realizes she made a dangerous mistake with Ryoka's potions.
Ryoka survives a Goblin ambush and ventures deep into the perilous High Passes on a highly dangerous open request. Despite suffering from severe injuries and mana poisoning, she reaches a hidden cavern and delivers her message to a Dragon before collapsing. Meanwhile, Magnolia Reinhart discovers her hired assassin lost track of Ryoka.
Erin discovers The Wandering Inn has been ransacked and travels to Liscor to buy weapons. Finding real weapons too expensive, she buys acid jars for defense, and Pisces animates a Level 1 Skeleton Warrior to guard the inn.
A trio of prejudiced human adventurers instigate a brawl at The Wandering Inn due to its diverse, non-human clientele. Erin uses her newly acquired [Loud Voice] Skill and her [Skeleton Warrior] to break up the fight, while Gazi Pathseeker secretly discovers that a stranded girl in the inn is actually a [Princess].
Ryoka Griffin awoke fully healed in Teriarch's lair and received a dangerous delivery mission. After gifting her magical items for survival, Teriarch tasked her with delivering a letter and ring to the necromancer Perril Chandler. Teriarch then revealed his name and teleported Ryoka directly into Celum.
Ryoka defeats a Bronze-rank adventurer hired by Persua using martial arts and a paralysis skill. After learning her adventurer friends have left for Esthelm, she uses parkour to escape a pursuer across the rooftops of Celum. Frustrated by her employees' failures, Magnolia arrives at Ryoka's inn to confront her personally.
Erin discovers she lacks the innate potential for magic, while Ryoka successfully casts a spell under Ceria's instruction. Rags astonishes Pisces by demonstrating an unprecedented ability to use true magic, earning herself an apprenticeship, and Erin later causes Krshia to faint by revealing Earth's massive human population.
In Esthelm, Ryoka Griffin stuns the Adventurer's Guild by defeating Silver-rank Yvlon Byres in an unarmed sparring match. The situation escalates when Cervial uses [Appraisal] on Ryoka, revealing to everyone's shock that she possesses absolutely no classes or levels. Distressed by the public exposure, Ryoka flees the city toward Liscor, prompting Persua and her lackeys to pursue her.
An Antinium named Ksmvr violently attacks Erin's inn, injuring Erin and smashing Toren to pieces. Suspecting Pawn of being an Aberration, Ksmvr severs the worker's antenna and marches him toward the Hive for interrogation. Meanwhile, Liscor deals with the aftermath of a devastating fire on Market Street.
Fully recovered, Erin actively runs The Wandering Inn with the help of Toren, who proves to be an excellent waiter and dishwasher. Olesm visits to share that he leveled up from solving Erin's chess puzzle, but the pleasant evening is shattered when Pawn arrives at the inn severely mutilated.
Ksmvr's ambush for Erin is thwarted when Relc and Gazi arrive at the inn, forcing the Antinium to abort his plan. Inside, Erin uses her [Immortal Moment] skill to sing emotionally resonant songs from Earth for her diverse guests, earning her a level up.
Ryoka pushes herself to the point of exhaustion as she flees south from three relentless pursuers. Along her route, she intercepts a tactical battle between Goblin tribes, violently kicking a small spellcasting Goblin before continuing her desperate run.
Erin falls ill after sitting out in the rain, prompting her patrons to leave the Wandering Inn. Pawn departs for the Hive to protect Erin from Ksmvr, while Selys discovers Toren and argues with Pisces before returning to Liscor.
Gazi Pathseeker said her goodbyes to Erin before leaving the area. In Liscor, Ceria and Gerial were ambushed by an unidentified blonde girl who used a magical emerald ring to trap them in thick webs, forcing Ceria to burn herself and Gerial to break free.
Ryoka reaches the edge of the deadly Bloodfields but is immediately ambushed by Persua, Claudeil, and Toriska. When the predatory flora violently awakens, Persua sacrifices her companions to escape, resulting in Toriska's death. Amidst the chaos, Ryoka's magical geas breaks, and she risks her life to rescue the betrayed Claudeil before fleeing toward Liscor.
Erin spars with Toren, knocking his head off and earning the [Power Strike] Skill. The Horns of Hammerad socialize at the inn, where Olesm introduces himself and the adventurers discuss their high-tier gear and past exploits.
The expedition in the ruins is ambushed by a terrifying horde of undead, including Ghouls, Wights, and a massive Crypt Lord. The adventurers suffer heavy casualties as Olesm attempts to organize a defense, while Toren inexplicably attacks Ceria during the chaos.
The expedition into the ruins turns into a massacre when the adventurers encounter Skinner, an ancient monster made of stolen skin that paralyses its victims with terror. The creature and its undead horde slaughter several adventurers, including Gerial and Sostrom, while Calruz is dismembered and Ceria is overwhelmed. Only a few, including Olesm and Yvlon, manage to flee the carnage in sheer panic.
Skinner breaches Liscor's defenses by paralyzing the guards with fear magic, sparking a massive battle in the city streets. Facing heavy resistance from Relc and the Watch, Skinner retreats and directs his forces toward The Wandering Inn, where Erin's Antinium friends gain individuality while defending her from an Aberration Worker.
As Skinner's undead forces assault The Wandering Inn, the Antinium Workers bravely sacrifice themselves to protect Erin. Both Magnus and Knight fall in battle, but not before inflicting damage and organizing the defense. The fight escalates when Skinner is drenched in acid, prompting the enraged Crypt Lord to charge the inn.