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50 entities connected through 155 interactions
An anti-social, barefoot runner from Earth who works as a messenger in Izril.
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A Level 34 human [Merchant] with a noble background and formidable swordsmanship skills.
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A young woman from Earth who stumbles into a fantasy world and takes refuge in an abandoned inn.as
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A portly Drake merchant leading a caravan through the South.
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A guardsman referenced by a rookie as likely getting punishment duty for breaking windows.
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A city adjacent to the Floodplains, culturally aligned with Drakes and not friendly to Humans.
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A Level 22 Drake [Trader] known for forcing customers to buy multiple items.
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A Street Runner who acts as one of Persua's sidekicks.
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An incredibly famous and powerful half-Gazer adventurer exploring northern Izril.
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A large geographical region, possibly a continent.
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Small inn where Erin is present; currently occupied by her. Noted by the Watch as having been abandoned years ago but Erin is using it; the Drake and Klbkch enter here to investigate.
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A character (or possibly a profession) named Hawk holds the role of a Courier, which is associated with wealth.
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A rival runner whom Ryoka suspects holds a grudge.
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A location from which high-quality healing potions are shipped.
Carnivorous plant life that populates the Bloodfields.
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An Antinium Senior Guardsman in the city’s watch; arrives at Erin’s door and greets her.
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A wealthy and cheerful Human noblewoman known for her eccentric taste in the color pink.
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Lady Magnolia Reinhart's stern, spectacle-wearing Head Maid.
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A city to the north of Liscor that is a common destination for Humans.
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A powerful magical entity whom Ryoka harbors deep resentment toward.
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A high-level Gnoll [Warrior] leading a group of Silverfangs toward Liscor.
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A species of tall, bipedal hyena-like humanoids covered in fur.
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A guild in Liscor, likely for couriers or messengers.
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A female Drake and the Watch Captain in charge of the Liscor city guard, and Relc and Klbkch's superior.
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A powerful and savage Goblin warrior who breaks into The Wandering Inn and attacks Erin, serving as the chapter's primary antagonist.
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A historical leader of the Goblins who commanded massive armies during the Goblin Crusades.
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A region or continent known as the home of the infamous Necromancer, Az'kerash.
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Massive historical wars where millions of Goblins united to wage apocalyptic campaigns across continents.
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A Human mage from Wistram Academy, specialized in Elementalist and Illusionary schools, who admits to necromancy.
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Small green humanoids with red eyes and sharp teeth that chased and slashed at Erin.
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The military force of the city of Liscor.
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The local municipal law enforcement tasked with keeping order in cities.
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The geographical region surrounding Liscor that periodically floods.
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A sapient reptilian species dominant in regions south of Liscor, generally unfriendly to Humans.
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A friendly and helpful Drake who works as a receptionist at the Adventurer's Guild in Liscor.
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A species of which Erin Solstice is a member.
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A Human merchant running goods from the north through Liscor to the Drake cities; introduces himself to Erin as Merchant Goeln.
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A major city that serves as the permanent residence of Magnolia Reinhart.
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A notorious Necromancer referenced as a potential threat by the Dragon.
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A powerful defensive magical wand given to Ryoka.
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An independent city-state located near the High Passes.
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A Drake [Courier] in Liscor who is the subject of gossip due to his relationship troubles.
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A region far to the south of Liscor, stated to be the homeland of the Silverfang Tribe of Gnolls.
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One of the Walled Cities located to the east of Liscor.
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A major coalition or classification of powerful cities.
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Towering, predatory pale trees that sense movement and impale prey from beneath the ground.
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A System class for those who buy and sell goods.
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An organization that records and combats monstrous threats.
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